Esempio n. 1
0
        public static HandResult.CardType GetCardType(int cardIndex)
        {
            HandResult.CardType type = HandResult.CardType.NONE;

            if (cardIndex >= 0 && cardIndex <= 12)
            {
                type = HandResult.CardType.SPADE;                                     //스페이드
            }
            if (cardIndex >= 13 && cardIndex <= 25)
            {
                type = HandResult.CardType.DIAMOND;                                     //다이아몬드
            }
            if (cardIndex >= 26 && cardIndex <= 38)
            {
                type = HandResult.CardType.HEART;                                     //하트
            }
            if (cardIndex >= 39 && cardIndex <= 51)
            {
                type = HandResult.CardType.CLOVER;                                      //클로버
            }
            return(type);
        }
Esempio n. 2
0
        public HandResult CheckFlush(int[] cards)
        {
            HandResult result = new HandResult();

            int i          = 0;
            int j          = 0;
            int count      = 0;
            int matchCount = 0;

            HandResult.CardType matchType = HandResult.CardType.NONE;

            for (i = 0; i < cards.Length; i++)
            {
                matchCount = 0;

                for (j = 0; j < cards.Length; j++)
                {
                    if (cards[j] == -1)
                    {
                        continue;
                    }
                    if (GetCardType(cards[i]) == GetCardType(cards[j]))
                    {
                        if (matchCount == 4)
                        {
                            matchType = GetCardType(cards[i]);
                            result.AddMadeCard(cards[i]);
                            result.AddMadeCard(cards[j]);
                        }

                        matchCount++;
                    }
                }

                if (matchCount >= 5)
                {
                    result.handType = HandResult.HandType.FLUSH;
                    result.cardType = matchType;
                    count           = 0;

                    for (j = 0; j < cards.Length; j++)
                    {
                        if (GetCardType(cards[j]) == matchType)
                        {
                            result.hands[count] = cards[j] % 13;
                            if (result.hands[count] == 0)
                            {
                                result.hands[count] = 13;
                            }

                            count++;
                        }
                    }

                    Array.Sort <int>(result.hands);
                    Array.Reverse(result.hands);
                }
            }

            return(result);
        }