//private Texture2D image;

    void Start()
    {
        Debug.Log("SOMETHING STARTED MOVING");
        BETA = (float)Screen.width / Screen.height;
#if UNITY_EDITOR_WIN
#else
        webCamTexture = new WebCamTexture();
        Debug.Log($"WEBCAMTXT {webCamTexture}");
        webCamTexture.Play();

        handProcessor = new HandProcessor();
        Debug.Log("SOMETHING STARTED MOVING");
#endif
    }
Esempio n. 2
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 void Start()
 {
     BETA          = (float)Screen.width / Screen.height;
     handProcessor = new HandProcessor();
     StartCoroutine(process());
 }
 public LMProcessor(float maxTransLife)
 {
     hmp      = new HandProcessor(maxTransLife);
     provider = MonoBehaviour.FindObjectOfType <LeapProvider>() as LeapProvider;
 }