//How does it catch? public void Catch(GameObject g) { ball = g; col.enabled = false; handHelper.following = true; handHelper.tr = g.transform; handHelper.PlayClose(); if (left) { controller_scr.LeftHandCatch(); } else { controller_scr.RightHandCatch(); } heat++; if (heat == 3) { transform.tag = "Tired"; } otherHand.SendMessage("ResetHeat"); }