Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        HamsterController hamster = other.GetComponent <HamsterController>();

        if (hamster != null)
        {
            hamster.ForceBoost(GameControl.BOOST / 20f, GameControl.BOOST);
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        HamsterController hamster = other.GetComponent <HamsterController>();

        if (hamster != null)
        {
            hamster.ForceBoost(GameControl.BOOST, 0);
            transform.position = CollectiblePool.GetNewCollectiblePosition();
        }
    }
    private void OnTriggerEnter2D(Collider2D other)
    {
        HamsterController hamster = other.GetComponent <HamsterController>();

        if (hamster != null)
        {
            hamster.ballPowerup();
            transform.position = CollectiblePool.GetNewCollectiblePosition();
        }
    }
    private void OnTriggerEnter2D(Collider2D other)
    {
        HamsterController hamster = other.GetComponent <HamsterController>();

        if (hamster != null)
        {
            hamster.rb2d.velocity = new Vector2(hamster.rb2d.velocity.x, 0f);
            hamster.ForceBoost(GameControl.BOOST, -2 * hamster.rb2d.velocity.y + 2 * GameControl.BOOST);
        }
    }
Esempio n. 5
0
 // Start is called before the first frame update
 void Start()
 {
     if (instance == null)
     {
         instance = this;
         rb2d     = GetComponent <Rigidbody2D>();
         position = (Vector2)transform.position;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     rb2d.constraints = RigidbodyConstraints2D.FreezeAll;
 }