public override void Launch(int posX, int posY, FInt velX, FInt velY) { var projectile = HammerProjectile.Create(this.character.room, this.projSubType, FVector.Create(posX, posY), FVector.Create(velX, velY)); projectile.SetActorID(this.character); }
// Start is called before the first frame update void Start() { projectile = gameObject.GetComponentInParent <HammerProjectile>(); }