Esempio n. 1
0
    public void displayScaledPage(HalfBook halfbook)
    {
        Rect textRect = halfbook.getTextRect();
        Rect bookRect = halfbook.getBookRect();

        half_code_style.fontSize = (int) (code_style.fontSize * bookRect.width / Screen.width);
        float fontScale = half_code_style.fontSize / ((float) code_style.fontSize);
        //float fontScale = bookRect.width / Screen.width;

        //GUI.SetNextControlName("SpellbookPage");
        GUI.DrawTexture(bookRect,currentPage().texture);
        //if (GUI.Button(bookRect,currentPage().texture))
        //    halfbook.setFocus();

        //GUI.SetNextControlName("ReferenceCode");
        GUILayout.BeginArea(textRect);
        scroll_position = GUILayout.BeginScrollView (scroll_position, GUILayout.Width(textRect.width), GUILayout.Height(textRect.height)); // Should vary the size of the last rect by how much text we have??

        foreach (Tuple<Rect, Texture2D> tup in (new Highlight()).highlightPage(currentPage().code)) {
            //since we changed the font size, need to rescale the highlighting
            Rect h = tup.Item1;
            h.x = (h.x) * fontScale;
            h.y = (h.y+2) /23 * half_code_style.lineHeight - 2*fontScale;
            h.width *= fontScale;
            h.height *= fontScale;
            GUI.DrawTexture(h, tup.Item2);
        }

        GUILayout.TextArea(currentPage().code, half_code_style);
        //GUILayout.Label(currentPage().code, code_style);
        //GUILayout.Box(currentPage().code, code_style);

        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
Esempio n. 2
0
    public void show(GameObject previous_state)
    {
        this.previous_state   = previous_state;
        previous_state.active = false;
        enabled = true;
        paused  = false;

        //Time.timeScale = 0;

        ProgramLogger.LogKVtime("open", getSpellName());         //+", "+Time.time);

        spellbook = GameObject.Find("Spellbook").GetComponent <Spellbook>();
        halfbook  = new HalfBook();

        if (IDEOpened != null)
        {
            IDEOpened(file_name, current_code);
        }
    }
Esempio n. 3
0
    public void displayScaledPage(HalfBook halfbook)
    {
        Rect textRect = halfbook.getTextRect();
        Rect bookRect = halfbook.getBookRect();

        half_code_style.fontSize = (int)(code_style.fontSize * bookRect.width / Screen.width);
        float fontScale = half_code_style.fontSize / ((float)code_style.fontSize);

        //float fontScale = bookRect.width / Screen.width;

        //GUI.SetNextControlName("SpellbookPage");
        GUI.DrawTexture(bookRect, currentPage().texture);
        //if (GUI.Button(bookRect,currentPage().texture))
        //    halfbook.setFocus();

        //GUI.SetNextControlName("ReferenceCode");
        GUILayout.BeginArea(textRect);
        scroll_position = GUILayout.BeginScrollView(scroll_position, GUILayout.Width(textRect.width), GUILayout.Height(textRect.height));          // Should vary the size of the last rect by how much text we have??

        foreach (Tuple <Rect, Texture2D> tup in (new Highlight()).highlightPage(currentPage().code))
        {
            //since we changed the font size, need to rescale the highlighting
            Rect h = tup.Item1;
            h.x       = (h.x) * fontScale;
            h.y       = (h.y + 2) / 23 * half_code_style.lineHeight - 2 * fontScale;
            h.width  *= fontScale;
            h.height *= fontScale;
            GUI.DrawTexture(h, tup.Item2);
        }

        GUILayout.TextArea(currentPage().code, half_code_style);
        //GUILayout.Label(currentPage().code, code_style);
        //GUILayout.Box(currentPage().code, code_style);

        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
Esempio n. 4
0
	public void show(GameObject previous_state)
	{
		this.previous_state = previous_state;
		previous_state.active = false;
		enabled = true;
		paused = false;
		
		//Time.timeScale = 0;
		
		ProgramLogger.LogKVtime("open", getSpellName()); //+", "+Time.time);
		
		spellbook = GameObject.Find("Spellbook").GetComponent<Spellbook>();
		halfbook = new HalfBook();
		
		if(IDEOpened != null)
			IDEOpened(file_name, current_code);
	}