public override void initialize() { this.hakusai_set = new HakusaiSet(); this.hakusai_set.attach(); this.tarai_fune = GameObject.Find("tarai_boat").gameObject; GameObject map_go = GameObject.Find(MapCreator.get().getCurrentMapName()).gameObject; this.data_holder = map_go.transform.FindChild("LeaveEventData").gameObject; this.tarai_enter_spline = this.data_holder.gameObject.findDescendant("tarai_enter_spline").GetComponent <SimpleSplineObject>(); this.tarai_leave_spline = this.data_holder.gameObject.findDescendant("tarai_leave_spline").GetComponent <SimpleSplineObject>(); this.tarai_tracer.attach(this.tarai_leave_spline.curve); this.hakusai_spline = this.data_holder.gameObject.findDescendant("hakusai_spline").GetComponent <SimpleSplineObject>(); this.hakusai_tracer.attach(this.hakusai_spline.curve); this.step.set_next(STEP.IDLE); this.execute(); }
public override void initialize() { this.hakusai_set = new HakusaiSet(); this.hakusai_set.attach(); this.tarai_fune = GameObject.Find("tarai_boat").gameObject; GameObject map_go = GameObject.Find(MapCreator.get().getCurrentMapName()).gameObject; this.data_holder = map_go.transform.FindChild("LeaveEventData").gameObject; this.tarai_enter_spline = this.data_holder.gameObject.findDescendant("tarai_enter_spline").GetComponent<SimpleSplineObject>(); this.tarai_leave_spline = this.data_holder.gameObject.findDescendant("tarai_leave_spline").GetComponent<SimpleSplineObject>(); this.tarai_tracer.attach(this.tarai_leave_spline.curve); this.hakusai_spline = this.data_holder.gameObject.findDescendant("hakusai_spline").GetComponent<SimpleSplineObject>(); this.hakusai_tracer.attach(this.hakusai_spline.curve); this.step.set_next(STEP.IDLE); this.execute(); }