Esempio n. 1
0
        public override void InitOutfit()
        {
            Item hair = new Item(8251)
            {
                Hue     = 1109,
                Layer   = Layer.Hair,
                Movable = false
            };

            AddItem(hair);

            Item fhair = new Item(8256)
            {
                Hue     = 1109,
                Layer   = Layer.FacialHair,
                Movable = false
            };

            AddItem(fhair);

            Item hakama = new HakamaShita()
            {
                Hue     = 803,
                Movable = false
            };

            AddItem(hakama);

            Item tattsuke = new TattsukeHakama()
            {
                Hue     = 902,
                Movable = false
            };

            AddItem(tattsuke);

            Item shirt = new FancyShirt()
            {
                Hue     = 0,
                Movable = false
            };

            AddItem(shirt);

            Item tabi = new NinjaTabi()
            {
                Hue     = 707,
                Movable = false
            };

            AddItem(tabi);

            PackGold(50, 200);
        }
Esempio n. 2
0
        public VictorCreed() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name   = "Victor Creed";
            Body   = 400;
            Female = false;
            Hue    = 33775;
            Title  = "The Master Assassin";
            //Body = 149; // Uncomment these lines and input values
            //BaseSoundID = 0x4B0; // To use your own custom body and sound.
            SetStr(3500);
            SetDex(2500);
            SetInt(4500);
            SetHits(125000, 150000);
            SetDamage(45, 65);
            SetDamageType(ResistanceType.Cold, 199);
            SetDamageType(ResistanceType.Fire, 199);
            SetDamageType(ResistanceType.Energy, 199);
            SetDamageType(ResistanceType.Poison, 199);

            SetResistance(ResistanceType.Physical, 60);
            SetResistance(ResistanceType.Cold, 90);
            SetResistance(ResistanceType.Fire, 90);
            SetResistance(ResistanceType.Energy, 90);
            SetResistance(ResistanceType.Poison, 90);

            SetSkill(SkillName.EvalInt, 320.1, 330.0);
            SetSkill(SkillName.Magery, 290.1, 300.0);
            SetSkill(SkillName.Meditation, 200.1, 301.0);
            SetSkill(SkillName.Poisoning, 400.1, 601.0);
            SetSkill(SkillName.MagicResist, 575.2, 600.0);
            SetSkill(SkillName.Tactics, 690.1, 800.0);
            SetSkill(SkillName.Wrestling, 675.1, 800.0);
            SetSkill(SkillName.Swords, 375.1, 400.0);
            SetSkill(SkillName.Anatomy, 575.1, 600.0);
            SetSkill(SkillName.Parry, 775.1, 800.0);


            m_Timer = new TeleportTimer(this);
            m_Timer.Start();



            Fame         = 15000;
            Karma        = -15000;
            VirtualArmor = 65;

            PackGold(11120, 11130);



            Item HakamaShita = new HakamaShita();

            HakamaShita.Movable = false;
            HakamaShita.Hue     = 1109;
            AddItem(HakamaShita);

            Item TattsukeHakama = new TattsukeHakama();

            TattsukeHakama.Movable = false;
            TattsukeHakama.Hue     = 1109;
            AddItem(TattsukeHakama);

            Item Bandana = new Bandana();

            Bandana.Movable = false;
            Bandana.Hue     = 1109;
            AddItem(Bandana);

            Item SamuraiTabi = new SamuraiTabi();

            SamuraiTabi.Movable = false;
            SamuraiTabi.Hue     = 1109;
            AddItem(SamuraiTabi);

            Item NeptuneShirt = new NeptuneShirt();

            NeptuneShirt.Movable = false;
            NeptuneShirt.Hue     = 1109;
            AddItem(NeptuneShirt);
        }