///sets the UI backgroung. public void setUI(HackingUI ui) { UI = ui; }
///Intialises breakevent and get the hackUI and initialize it. protected override void initialise() { new BreakEvent(this, 10, true); //set back to 10 post testing hackUI = ui.GetComponent <HackingUI>(); hackUI.setTerminal(this); }
///Function called to set the user interface public void setUI(HackingUI ui) { ///User interface initialized UI = ui; }