private void Start() { movement = new H_PlayerMovement(players); attacking = new H_PlayerAttacking(players[0], projectiles); obsticle = new H_Obsticle(obsticles); enemyMovement = new H_EnemyMovement(enemies, obsticle); }
public H_EnemyMovement(C_Enemy[] enemies, H_Obsticle obsticleHandler) { this.enemies = enemies; this.obsticleHandler = obsticleHandler; Start(); }