Esempio n. 1
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            List <GH_Gradient> gradients              = new List <GH_Gradient>();
            List <GH_Gradient> defaultGradient        = new List <GH_Gradient>();
            List <object>      gradientObjects        = new List <object>();
            List <object>      defaultGradientObjects = new List <object>();
            bool showPresets = false;
            bool showEditor  = true;

            DA.GetData("Show Presets", ref showPresets);
            DA.GetData("Show Editor", ref showEditor);

            DA.GetDataList("Gradient(s)", gradientObjects);
            DA.GetDataList("Default Gradient", defaultGradientObjects);
            var hasDefault = Params.Input[1].SourceCount > 0;

            ExtractGradients(gradients, gradientObjects);

            List <HUI_Gradient> presets = new List <HUI_Gradient>();

            if (hasDefault)
            {
                ExtractGradients(defaultGradient, defaultGradientObjects, 1);
                presets.Add(HUI_Gradient.FromGHGradient(defaultGradient.First()));
            }

            foreach (GH_Gradient g in gradients)
            {
                //w/ addition of the default value, have to make sure we don't double add a gradient
                var gradientToAdd = HUI_Gradient.FromGHGradient(g);
                if (presets.Select(p => p.ToString()).Any(p => p.Contains(gradientToAdd.ToString())))
                {
                    continue;
                }
                presets.Add(gradientToAdd);
            }
            HUI_GradientEditor hge = new HUI_GradientEditor(showPresets, showEditor, presets);

            DA.SetData("Gradient Editor", new UIElement_Goo(hge, "Gradient Editor", InstanceGuid, DA.Iteration));
        }
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            List <GH_Gradient> gradients       = new List <GH_Gradient>();
            List <object>      gradientObjects = new List <object>();
            bool showPresets = false;
            bool showEditor  = true;

            DA.GetData("Show Presets", ref showPresets);
            DA.GetData("Show Editor", ref showEditor);

            DA.GetDataList("Gradient(s)", gradientObjects);

            if (gradientObjects.Count > 0 && gradientObjects[0] is GH_ObjectWrapper)
            {
                foreach (GH_ObjectWrapper wrapper in gradientObjects.OfType <GH_ObjectWrapper>())
                {
                    GH_GradientControl editor = wrapper.Value as GH_GradientControl;
                    gradients.Add(editor.Gradient);
                }
            }
            else
            {
                var doc = OnPingDocument();
                doc.Objects.OfType <GH_GradientControl>().Where(ao => Params.Input[0].DependsOn(ao)).ToList().ForEach(g => gradients.Add(g.Gradient));
            }

            List <HUI_Gradient> presets = new List <HUI_Gradient>();

            foreach (GH_Gradient g in gradients)
            {
                presets.Add(HUI_Gradient.FromGHGradient(g));
            }
            HUI_GradientEditor hge = new HUI_GradientEditor(showPresets, showEditor, presets);

            DA.SetData("Gradient Editor", new UIElement_Goo(hge, "Gradient Editor", InstanceGuid, DA.Iteration));
        }