Esempio n. 1
0
 private void UpdateInputs()
 {
     if (!Player.Get().GetMovesBlocked())
     {
         this.m_Inputs.m_Vertical   = InputsManager.Get().GetActionValue(InputsManager.InputAction.Forward) - InputsManager.Get().GetActionValue(InputsManager.InputAction.Backward);
         this.m_Inputs.m_Vertical   = Mathf.Sign(this.m_Inputs.m_Vertical) * (this.m_Inputs.m_Vertical * this.m_Inputs.m_Vertical);
         this.m_Inputs.m_Horizontal = InputsManager.Get().GetActionValue(InputsManager.InputAction.Right) - InputsManager.Get().GetActionValue(InputsManager.InputAction.Left);
         this.m_Inputs.m_Horizontal = Mathf.Sign(this.m_Inputs.m_Horizontal) * (this.m_Inputs.m_Horizontal * this.m_Inputs.m_Horizontal);
         this.m_Inputs.m_Jump       = InputsManager.Get().IsActionActive(InputsManager.InputAction.Jump);
         if (GreenHellGame.IsPadControllerActive() && HUDWheel.Get().m_Active)
         {
             this.m_Inputs.m_Duck = false;
         }
         if (GreenHellGame.Instance.m_Settings.m_ToggleRunOption == GameSettings.ToggleRunOption.No)
         {
             this.m_Inputs.m_Sprint = InputsManager.Get().IsActionActive(InputsManager.InputAction.Sprint);
         }
     }
     else if (!MainLevel.Instance.IsPause())
     {
         this.m_Inputs.m_Jump   = false;
         this.m_Inputs.m_Sprint = false;
     }
     if (!this.m_Player.GetRotationBlocked())
     {
         Vector2 lookInput = InputHelpers.GetLookInput(this.m_LookSensitivityX, this.m_LookSensitivityY, this.m_PadSensitivity);
         this.m_Inputs.m_MouseX = lookInput.x;
         this.m_Inputs.m_MouseY = lookInput.y;
     }
 }
Esempio n. 2
0
    protected override bool ShouldShow()
    {
        if (GreenHellGame.Instance.m_GameMode != GameMode.Story)
        {
            return(false);
        }
        if (ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding"))
        {
            return(false);
        }
        if (ChallengesManager.Get() && ChallengesManager.Get().IsChallengeActive())
        {
            return(false);
        }
        if (ConsciousnessController.Get().IsActive())
        {
            return(false);
        }
        if (SleepController.Get().IsActive())
        {
            return(false);
        }
        if (HUDReadableItem.Get().enabled)
        {
            return(false);
        }
        if (Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash))
        {
            return(false);
        }
        if (Time.time - SwimController.Get().m_LastDisableTime < 0.5f)
        {
            return(false);
        }
        if (Player.Get().m_IsInAir)
        {
            return(false);
        }
        if (HUDWheel.Get().enabled)
        {
            return(false);
        }
        if (FPPController.Get().m_Dodge)
        {
            return(false);
        }
        int shortNameHash = Player.Get().m_Animator.GetCurrentAnimatorStateInfo(1).shortNameHash;

        return(shortNameHash != this.m_MapWatchHideHash && shortNameHash != this.m_MapWatchIdleHash && shortNameHash != this.m_MapWatchShowHash && shortNameHash != this.m_MapZoomHash && shortNameHash != this.m_MapHideHash && shortNameHash != this.m_MapIdleHash && shortNameHash != this.m_ShowMapHash && (!DeathController.Get().IsActive() && !InsectsController.Get().IsActive() && !ScenarioManager.Get().IsDreamOrPreDream() && !Inventory3DManager.Get().IsActive() && !CutscenesManager.Get().IsCutscenePlaying() && !SwimController.Get().IsActive() && !BodyInspectionController.Get().IsActive() && !HarvestingAnimalController.Get().IsActive() && !HarvestingSmallAnimalController.Get().IsActive() && !VomitingController.Get().IsActive() && !MapController.Get().IsActive() && !NotepadController.Get().IsActive() && !MudMixerController.Get().IsActive()) && !MakeFireController.Get().IsActive());
    }
Esempio n. 3
0
 private void UpdateActivity()
 {
     if (this.m_Active && !this.m_DelayDeactivateRequested)
     {
         if (this.ShouldExecute())
         {
             this.Execute();
         }
         else if (this.ShouldCancel())
         {
             this.Deactivate();
         }
         else if (HUDWheel.Get().enabled)
         {
             this.m_Active = false;
         }
     }
 }
 private bool CanAttack()
 {
     return(!FightController.s_BlockFight && !MainLevel.Instance.IsPause() && Time.time - MainLevel.Instance.m_LastUnpauseTime >= 0.25f && !this.m_Player.IsDead() && !SwimController.Get().IsActive() && !HUDWheel.Get().enabled&& !BodyInspectionController.Get().IsActive() && !WatchController.Get().IsActive() && !NotepadController.Get().IsActive() && !MapController.Get().IsActive() && this.m_ActionAllowed && !this.m_Player.GetRotationBlocked() && !Inventory3DManager.Get().gameObject.activeSelf&& !HitReactionController.Get().IsActive() && !base.IsBlock() && this.m_CurrentParam != 6 && this.m_CurrentParam != 8 && !ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding") && !HUDSelectDialog.Get().enabled);
 }
Esempio n. 5
0
 private bool CanAttack()
 {
     return(!MainLevel.Instance.IsPause() && !this.m_Player.IsDead() && !SwimController.Get().IsActive() && !HUDWheel.Get().enabled&& !BodyInspectionController.Get().IsActive() && !WatchController.Get().IsActive() && !NotepadController.Get().IsActive() && !MapController.Get().IsActive() && this.m_ActionAllowed && !this.m_Player.GetRotationBlocked() && !Inventory3DManager.Get().gameObject.activeSelf&& !HitReactionController.Get().IsActive() && !base.IsBlock() && this.m_CurrentParam != 6 && this.m_CurrentParam != 8);
 }
 private void UpdateBestTrigger()
 {
     if (HUDReadableItem.Get() != null && HUDReadableItem.Get().enabled)
     {
         this.ResetTrigger();
         return;
     }
     if (this.m_CameraMain == null)
     {
         this.ResetTrigger();
         this.m_CameraMain = Camera.main;
         return;
     }
     if (CutscenesManager.Get().IsCutscenePlaying())
     {
         this.ResetTrigger();
         return;
     }
     if (MakeFireController.Get().IsActive() && (MakeFireController.Get().ShouldBlockTriggers() || !Inventory3DManager.Get().gameObject.activeSelf))
     {
         this.ResetTrigger();
         return;
     }
     if (CraftingController.Get().IsActive() && CraftingController.Get().m_InProgress)
     {
         this.ResetTrigger();
         return;
     }
     if (this.m_Player.m_ActiveFightController && (this.m_Player.m_ActiveFightController.IsBlock() || this.m_Player.m_ActiveFightController.IsAttack()))
     {
         this.ResetTrigger();
         return;
     }
     if (VomitingController.Get().IsActive())
     {
         this.ResetTrigger();
         return;
     }
     if (HUDItem.Get().m_Active&& HUDItem.Get().m_Item)
     {
         this.SetBestTrigger(HUDItem.Get().m_Item, HUDItem.Get().m_Item.transform.position);
         return;
     }
     if (Inventory3DManager.Get().gameObject.activeSelf)
     {
         if (!Inventory3DManager.Get().m_FocusedItem)
         {
             this.ResetTrigger();
             return;
         }
         if (BodyInspectionController.Get().IsActive() && Inventory3DManager.Get().m_FocusedItem.IsStorage())
         {
             this.ResetTrigger();
             return;
         }
         this.SetBestTrigger(Inventory3DManager.Get().m_FocusedItem, Inventory3DManager.Get().m_FocusedItem.transform.position);
         return;
     }
     else
     {
         if (BodyInspectionController.Get().IsActive())
         {
             this.ResetTrigger();
             return;
         }
         if (Player.Get().m_Aim)
         {
             this.ResetTrigger();
             return;
         }
         if (HUDWheel.Get().m_Active)
         {
             this.ResetTrigger();
             return;
         }
         if (this.m_Animator.GetBool(Player.Get().m_CleanUpHash))
         {
             this.ResetTrigger();
             return;
         }
         if (this.m_Animator.GetBool(TriggerController.Get().m_BDrinkWater))
         {
             this.ResetTrigger();
             return;
         }
         if (WeaponSpearController.Get().IsActive() && WeaponSpearController.Get().m_ItemBody)
         {
             this.SetBestTrigger(WeaponSpearController.Get().m_ItemBody, WeaponSpearController.Get().m_ItemBody.transform.position);
             return;
         }
         TriggerController.s_AllPotentialTriggers.Clear();
         TriggerController.s_OffCrosshairTriggers.Clear();
         TriggerController.s_ColldersEnabledMap.Clear();
         Vector3         crossHairOrigin          = this.GetCrossHairOrigin();
         Vector3         position                 = Player.Get().transform.position;
         float           num                      = 0.8f;
         float           num2                     = -1f;
         float           num3                     = -1f;
         float           num4                     = float.MinValue;
         Vector3         vector                   = Vector3.zero;
         Vector3         vector2                  = Vector3.zero;
         TriggersManager triggersManager          = TriggersManager.Get();
         bool            flag                     = false;
         Trigger         trigger                  = null;
         Vector3         hit_pos                  = Vector3.zero;
         Trigger         trigger2                 = null;
         Vector3         hit_pos2                 = Vector3.zero;
         float           num5                     = float.MinValue;
         HashSet <Trigger> .Enumerator enumerator = triggersManager.GetActiveTriggers().GetEnumerator();
         Item currentItem = Player.Get().GetCurrentItem();
         while (enumerator.MoveNext())
         {
             Trigger trigger3 = enumerator.Current;
             if (trigger3 != null && trigger3.enabled && !trigger3.m_IsCut && trigger3.m_Initialized && trigger3.CanTrigger() && (!currentItem || currentItem.GetInfoID() != ItemID.Fire || trigger3.IsFIrecamp() || trigger3.IsCharcoalFurnace() || trigger3.IsForge()))
             {
                 Collider collider = null;
                 trigger3.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider = TriggerController.s_ColliderCache[0];
                 }
                 if (collider != null)
                 {
                     if (trigger3.CheckInsideCollider() && collider.bounds.Contains(this.m_CameraMain.transform.position) && trigger3.IsAdditionalTrigger() && (!trigger3.CheckDot() || num4 > num3))
                     {
                         hit_pos2 = collider.bounds.center;
                         trigger2 = trigger3;
                         num3     = num4;
                     }
                     float num6 = (trigger3.m_TriggerCheckRange > 0f) ? trigger3.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange();
                     if (trigger3.CheckRange())
                     {
                         vector2 = ((collider != null) ? collider.ClosestPointOnBounds(position) : trigger3.gameObject.transform.position);
                         if (Vector3.Distance(position, vector2) > num6)
                         {
                             continue;
                         }
                     }
                     vector2 = ((collider != null) ? collider.bounds.center : trigger3.gameObject.transform.position);
                     vector  = vector2 - crossHairOrigin;
                     vector.Normalize();
                     if (trigger3.CheckDot())
                     {
                         num4 = Vector3.Dot(this.m_CameraMain.transform.forward, vector);
                         if (num4 < num || (trigger3.m_TriggerMaxDot > 0f && num4 < trigger3.m_TriggerMaxDot))
                         {
                             continue;
                         }
                     }
                     TriggerController.s_AllPotentialTriggers.Add(trigger3);
                     if (!trigger3.OnlyInCrosshair())
                     {
                         TriggerController.s_OffCrosshairTriggers.Add(trigger3);
                     }
                     TriggerController.s_ColldersEnabledMap[collider] = collider.enabled;
                     collider.enabled = true;
                     if (num6 > num5)
                     {
                         num5 = num6;
                     }
                 }
             }
         }
         Vector3 crossHairDir = this.GetCrossHairDir();
         int     num7         = (num5 > 0f) ? Physics.RaycastNonAlloc(crossHairOrigin, crossHairDir, TriggerController.s_RaycastHitCache, num5) : 0;
         if (num7 > 0)
         {
             TriggerController.s_CrosshairOrigin = crossHairOrigin;
             Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer);
             for (int i = 0; i < TriggerController.s_AllPotentialTriggers.Count; i++)
             {
                 Trigger  trigger4  = TriggerController.s_AllPotentialTriggers[i];
                 Collider collider2 = null;
                 trigger4.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider2 = TriggerController.s_ColliderCache[0];
                 }
                 if (collider2 != null)
                 {
                     for (int j = 0; j < num7; j++)
                     {
                         RaycastHit raycastHit = TriggerController.s_RaycastHitCache[j];
                         if (raycastHit.collider != null && !(raycastHit.collider.gameObject == base.gameObject) && !(raycastHit.collider == FistFightController.Get().m_RightHandCollider) && !(raycastHit.collider == FistFightController.Get().m_LeftHandCollider) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject))
                         {
                             GhostSlot ghostSlot = null;
                             raycastHit.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                             if (TriggerController.s_GhostSlotCache.Count > 0)
                             {
                                 ghostSlot = TriggerController.s_GhostSlotCache[0];
                             }
                             if (!flag || ghostSlot != null || trigger4.IsAdditionalTrigger())
                             {
                                 if (collider2 == raycastHit.collider || trigger4.IsAdditionalCollider(raycastHit.collider))
                                 {
                                     if (trigger4.IsAdditionalTrigger())
                                     {
                                         if (!trigger4.CheckDot() || num4 > num3 || (trigger4.m_TriggerMaxDot > 0f && num4 >= trigger4.m_TriggerMaxDot))
                                         {
                                             hit_pos2 = raycastHit.point;
                                             trigger2 = trigger4;
                                             num3     = num4;
                                             break;
                                         }
                                         break;
                                     }
                                     else
                                     {
                                         if (trigger4.CheckDot() && num4 < num2 && (trigger4.m_TriggerMaxDot <= 0f || num4 < trigger4.m_TriggerMaxDot))
                                         {
                                             break;
                                         }
                                         hit_pos = raycastHit.point;
                                         trigger = trigger4;
                                         if (!trigger || !trigger.IsLiquidSource())
                                         {
                                             num2 = num4;
                                             break;
                                         }
                                         break;
                                     }
                                 }
                                 else
                                 {
                                     ITriggerThrough triggerThrough = null;
                                     raycastHit.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                     if (TriggerController.s_TriggerThroughCache.Count > 0)
                                     {
                                         triggerThrough = TriggerController.s_TriggerThroughCache[0];
                                     }
                                     if (triggerThrough == null && !raycastHit.collider.gameObject.GetComponent <TriggerThrough>() && (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit.collider.gameObject)))
                                     {
                                         if (ghostSlot != null)
                                         {
                                             flag = true;
                                         }
                                         else
                                         {
                                             Item currentItem2 = this.m_Player.GetCurrentItem(Hand.Right);
                                             if (currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject))
                                             {
                                                 currentItem2 = this.m_Player.GetCurrentItem(Hand.Left);
                                                 if ((currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject)) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject))
                                                 {
                                                     Trigger trigger5 = null;
                                                     raycastHit.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                     if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                     {
                                                         trigger5 = TriggerController.s_OtherTriggerCache[0];
                                                     }
                                                     if (trigger5 == null || !trigger5.TriggerThrough())
                                                     {
                                                         break;
                                                     }
                                                 }
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
         if (trigger == null || trigger.IsLiquidSource())
         {
             TriggerController.s_CrosshairDir    = crossHairDir;
             TriggerController.s_CrosshairOrigin = crossHairOrigin;
             TriggerController.s_OffCrosshairTriggers.Sort(TriggerController.s_DotComparer);
             bool flag2 = false;
             int  num8  = 0;
             while (num8 < TriggerController.s_OffCrosshairTriggers.Count && !flag2)
             {
                 Trigger  trigger6  = TriggerController.s_OffCrosshairTriggers[num8];
                 Collider collider3 = null;
                 trigger6.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider3 = TriggerController.s_ColliderCache[0];
                 }
                 if (collider3 != null)
                 {
                     float maxDistance = (trigger6.m_TriggerCheckRange > 0f) ? trigger6.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange();
                     vector2 = ((collider3 != null) ? collider3.bounds.center : trigger6.gameObject.transform.position);
                     vector  = vector2 - crossHairOrigin;
                     vector.Normalize();
                     num7 = Physics.RaycastNonAlloc(crossHairOrigin, vector, TriggerController.s_RaycastHitCache, maxDistance);
                     if ((float)num7 > 0f)
                     {
                         TriggerController.s_CrosshairOrigin = crossHairOrigin;
                         Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer);
                         for (int k = 0; k < num7; k++)
                         {
                             RaycastHit raycastHit2 = TriggerController.s_RaycastHitCache[k];
                             if (!(raycastHit2.collider.gameObject == base.gameObject))
                             {
                                 GhostSlot ghostSlot2 = null;
                                 raycastHit2.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                                 if (TriggerController.s_GhostSlotCache.Count > 0)
                                 {
                                     ghostSlot2 = TriggerController.s_GhostSlotCache[0];
                                 }
                                 if (!flag || ghostSlot2 != null || trigger6.IsAdditionalTrigger())
                                 {
                                     if (collider3 == raycastHit2.collider)
                                     {
                                         if (!trigger6.CheckDot() || num4 > num2 || (trigger6.m_TriggerMaxDot > 0f && num4 >= trigger6.m_TriggerMaxDot))
                                         {
                                             hit_pos = raycastHit2.point;
                                             trigger = trigger6;
                                             num2    = num4;
                                             flag2   = true;
                                             break;
                                         }
                                         break;
                                     }
                                     else
                                     {
                                         ITriggerThrough triggerThrough2 = null;
                                         raycastHit2.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                         if (TriggerController.s_TriggerThroughCache.Count > 0)
                                         {
                                             triggerThrough2 = TriggerController.s_TriggerThroughCache[0];
                                         }
                                         if (triggerThrough2 == null && raycastHit2.collider.gameObject.layer != this.m_BalanceSpawnerLayer && (trigger == null || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit2.collider.gameObject)))
                                         {
                                             if (ghostSlot2 != null)
                                             {
                                                 flag = true;
                                             }
                                             else
                                             {
                                                 Item currentItem3 = this.m_Player.GetCurrentItem(Hand.Right);
                                                 if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject))
                                                 {
                                                     currentItem3 = this.m_Player.GetCurrentItem(Hand.Left);
                                                     if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject))
                                                     {
                                                         Trigger trigger7 = null;
                                                         raycastHit2.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                         if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                         {
                                                             trigger7 = TriggerController.s_OtherTriggerCache[0];
                                                         }
                                                         if (trigger7 == null || !trigger7.TriggerThrough())
                                                         {
                                                             if (trigger7 != null && TriggerController.s_OffCrosshairTriggers.Contains(trigger7))
                                                             {
                                                                 trigger = trigger7;
                                                                 hit_pos = raycastHit2.point;
                                                                 flag2   = true;
                                                                 break;
                                                             }
                                                             break;
                                                         }
                                                     }
                                                 }
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                 }
                 num8++;
             }
         }
         Trigger trigger8 = null;
         if (trigger != this.m_BestTrigger.trigger && this.m_BestTrigger.trigger)
         {
             trigger8 = this.m_BestTrigger.trigger;
         }
         this.SetBestTrigger(trigger, hit_pos);
         if (trigger)
         {
             trigger.UpdateLayer();
         }
         if (trigger8)
         {
             trigger8.UpdateLayer();
         }
         if (this.m_AdditionalTrigger.trigger != trigger2)
         {
             if (trigger2 != this.m_AdditionalTrigger.trigger && this.m_AdditionalTrigger.trigger)
             {
                 trigger8 = this.m_AdditionalTrigger.trigger;
             }
             this.m_AdditionalTrigger.trigger = trigger2;
             this.m_AdditionalTrigger.actions.Clear();
             if (this.m_AdditionalTrigger.trigger)
             {
                 this.m_AdditionalTrigger.trigger.GetActions(this.m_AdditionalTrigger.actions);
             }
             this.m_AdditionalTrigger.hit_pos = hit_pos2;
             if (this.m_AdditionalTrigger.trigger)
             {
                 this.m_AdditionalTrigger.trigger.UpdateLayer();
             }
             if (trigger8)
             {
                 trigger8.UpdateLayer();
             }
         }
         foreach (KeyValuePair <Collider, bool> keyValuePair in TriggerController.s_ColldersEnabledMap)
         {
             Collider key = keyValuePair.Key;
             Dictionary <Collider, bool> .Enumerator enumerator2;
             keyValuePair = enumerator2.Current;
             key.enabled  = keyValuePair.Value;
         }
         return;
     }
 }
Esempio n. 7
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 protected override bool ShouldShow()
 {
     return(!Player.Get().IsDead() && !Player.Get().m_DreamActive&& !CutscenesManager.Get().IsCutscenePlaying() && !SleepController.Get().IsActive() && !HUDWheel.Get().enabled&& !Storage3D.Get().IsActive() && !BodyInspectionController.Get().IsBandagingInProgress() && (Inventory3DManager.Get().gameObject.activeSelf || NotepadController.Get().IsActive() || MapController.Get().IsActive() || BodyInspectionController.Get().IsActive()));
 }
Esempio n. 8
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    private void UpdateAimVisibility()
    {
        bool active = this.m_ShowCrosshair && !Inventory3DManager.Get().gameObject.activeSelf&& !BodyInspectionController.Get().IsActive() && !HUDWheel.Get().enabled&& !HUDNewWheel.Get().enabled&& !BodyInspectionMiniGameController.Get().IsActive();

        this.m_CrosshairLeft.gameObject.SetActive(active);
        this.m_CrosshairRight.gameObject.SetActive(active);
        this.m_Crosshair_Down.gameObject.SetActive(active);
    }
Esempio n. 9
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 private bool CanCrouch()
 {
     return(!Inventory3DManager.Get().IsActive() && !MapController.Get().IsActive() && !NotepadController.Get().IsActive() && !HeavyObjectController.Get().IsActive() && !WalkieTalkieController.Get().IsActive() && !ConstructionController.Get().IsActive() && !HUDItem.Get().m_Active&& !HUDWheel.Get().m_Active);
 }
Esempio n. 10
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 private bool IsUnloadConvenient()
 {
     return((MenuInGameManager.Get() && MenuInGameManager.Get().IsAnyScreenVisible()) || (Inventory3DManager.Get() && Inventory3DManager.Get().IsActive()) || (CraftingManager.Get() && CraftingManager.Get().IsActive()) || (HUDWheel.Get() && HUDWheel.Get().enabled) || (Player.Get() && Player.Get().GetRotationBlocked()));
 }