private void UpdateLabels()
        {
            _lblLevelID1.Text = _currentLevel.Name.Split('-').First();
            _lblLevelID2.Text = _currentLevel.Name.Split('-').Last();
            _levelUserCount   = BlueprintAnalyzer.PlayerCount(_currentLevel);

            var screen = new GDGameScreen_Display(MainGame.Inst, MainGame.Inst.Graphics, _currentLevel);

            _displayScreen.ChangeScreen(screen);
        }
Esempio n. 2
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        public void SetNextScreen(int idx)
        {
            var prev = new GDGameScreen_Preview(MainGame.Inst, MainGame.Inst.Graphics, this, _blueprints, idx, _worldNumber);

            _proxy.ChangeScreen(prev);
        }