private void UpdateLabels() { _lblLevelID1.Text = _currentLevel.Name.Split('-').First(); _lblLevelID2.Text = _currentLevel.Name.Split('-').Last(); _levelUserCount = BlueprintAnalyzer.PlayerCount(_currentLevel); var screen = new GDGameScreen_Display(MainGame.Inst, MainGame.Inst.Graphics, _currentLevel); _displayScreen.ChangeScreen(screen); }
public void SetNextScreen(int idx) { var prev = new GDGameScreen_Preview(MainGame.Inst, MainGame.Inst.Graphics, this, _blueprints, idx, _worldNumber); _proxy.ChangeScreen(prev); }