public void StartStep1_Movements() { // GameStateManager.BlockStarShipMovements(); GameStateManager.AllowStarShipMovements(); TutorialStateManager.Step1(); step1Trigger.SetActive(true); step1Writer2.Write(step1Sentence2); tutorialTargetsNavigationSystem.Show(); tutorialTargetsNavigationSystem.SetTarget(step1Trigger); }
void Update() { if (GameStateManager.isFuelNavigationSystemActive()) { navigationSystem.Show(); } else { navigationSystem.Hide(); } }