protected void SetVisibleHUD(HUDManager.HUDGroup group) { if (this.m_IsIngame) { this.m_VisibleHUD = group; } }
public bool IsInGroup(HUDManager.HUDGroup group) { if (this.m_Group == HUDManager.HUDGroup.None) { this.SetupGroups(); } return((this.m_Group & group) != HUDManager.HUDGroup.None); }
public void SetActiveGroup(HUDManager.HUDGroup group) { if (!this.m_Initialized) { this.Init(); } foreach (HUDBase hudbase in this.m_HUDList) { bool flag = hudbase.IsInGroup(group); hudbase.gameObject.SetActive(flag); hudbase.OnSetGroup(flag); } }
protected void SetVisibleHUD(HUDManager.HUDGroup group) { this.m_VisibleHUD = group; }
protected void AddToGroup(HUDManager.HUDGroup group) { this.m_Group |= group; }