Esempio n. 1
0
    private static HUDIndicator InstantiateIndicator(ref HUDIndicator.Target target, HUDIndicator prefab, HUDIndicator.PlacementSpace space, Vector3 position, float rotation)
    {
        UIAnchor   uIAnchor   = target.anchor;
        Quaternion quaternion = Quaternion.AngleAxis(rotation, Vector3.back);

        switch (space)
        {
        case HUDIndicator.PlacementSpace.World:
        {
            Camera  camera   = HUDIndicator.Target.camera;
            Vector3?nullable = CameraFX.World2Screen(position);
            position = camera.ScreenToWorldPoint((!nullable.HasValue ? Vector3.zero : nullable.Value));
            break;
        }

        case HUDIndicator.PlacementSpace.Screen:
        {
            position = HUDIndicator.Target.camera.ScreenToWorldPoint(position);
            break;
        }

        case HUDIndicator.PlacementSpace.Viewport:
        {
            position = HUDIndicator.Target.camera.ViewportToWorldPoint(position);
            break;
        }

        case HUDIndicator.PlacementSpace.Anchor:
        {
            position   = uIAnchor.transform.TransformPoint(position);
            quaternion = uIAnchor.transform.rotation * quaternion;
            break;
        }
        }
        position.z = uIAnchor.transform.position.z;
        HUDIndicator hUDIndicator = (HUDIndicator)UnityEngine.Object.Instantiate(prefab, position, quaternion);

        hUDIndicator.transform.parent     = uIAnchor.transform;
        hUDIndicator.transform.localScale = Vector3.one;
        hUDIndicator.anchor = target.anchor;
        return(hUDIndicator);
    }
Esempio n. 2
0
 static HUDIndicator()
 {
     HUDIndicator.worldToCameraLocalMatrix = Matrix4x4.identity;
     HUDIndicator.CenterFixed3000Tall      = new HUDIndicator.Target("HUD_INDICATOR_CENTER_3000", 3000, UIAnchor.Side.Center);
     HUDIndicator.CenterAuto = new HUDIndicator.Target("HUD_INDICATOR_CENTER_AUTO", UIAnchor.Side.Center);
 }
Esempio n. 3
0
 static HUDIndicator()
 {
     HUDIndicator.worldToCameraLocalMatrix = Matrix4x4.identity;
     HUDIndicator.CenterFixed3000Tall = new HUDIndicator.Target("HUD_INDICATOR_CENTER_3000", 3000, UIAnchor.Side.Center);
     HUDIndicator.CenterAuto = new HUDIndicator.Target("HUD_INDICATOR_CENTER_AUTO", UIAnchor.Side.Center);
 }