void playerGainArmor(float armor) { Debug.Log("Player gain 20 armor"); currentArmor += 20; barArmor.SetMyCurrentValue(currentArmor); txtArmor.SetMyText(currentArmor.ToString()); }
public void playerGainHealth(float health) { Debug.Log("Player gain 20 health"); currentHealth += 20; barHealth.SetMyCurrentValue(currentHealth); txtHealth.SetMyText(currentHealth.ToString()); }
public void SetPlayerHUD() { barHealth.SetMyMaxValue(playerController.currentHealth); barHealth.SetMyCurrentValue(playerController.currentHealth); textHealth.SetMyText(playerController.currentHealth.ToString()); barArmor.SetMyMaxValue(playerController.maxArmor); barArmor.SetMyCurrentValue(playerController.currentArmor); textArmor.SetMyText(playerController.currentArmor.ToString()); textMoney.SetMyText(playerController.currentMoney.ToString()); }