Esempio n. 1
0
 public void AddAI(GameObject obj, string text = "")
 {
     if (!obj || this.m_AIs.ContainsKey(obj))
     {
         return;
     }
     HUDAI3D.AIData aidata = default(HUDAI3D.AIData);
     aidata.icon      = UnityEngine.Object.Instantiate <GameObject>(this.m_IconPrefab, base.transform).GetComponent <RawImage>();
     aidata.text      = aidata.icon.transform.Find("Name").GetComponent <Text>();
     aidata.text.text = text;
     aidata.dist      = aidata.icon.transform.Find("Dist").GetComponent <Text>();
     aidata.dist.gameObject.SetActive(base.enabled);
     aidata.icon.gameObject.SetActive(base.enabled);
     aidata.text.gameObject.SetActive(base.enabled);
     this.m_AIs.Add(obj, aidata);
 }
Esempio n. 2
0
 public override void UpdateAfterCamera()
 {
     base.UpdateAfterCamera();
     if (Camera.main == null)
     {
         foreach (GameObject key in this.m_AIs.Keys)
         {
             HUDAI3D.AIData aidata = this.m_AIs[key];
             aidata.dist.gameObject.SetActive(false);
             aidata.icon.gameObject.SetActive(false);
             aidata.text.gameObject.SetActive(false);
         }
         return;
     }
     foreach (GameObject gameObject in this.m_AIs.Keys)
     {
         HUDAI3D.AIData aidata2 = this.m_AIs[gameObject];
         Vector3        vector  = gameObject.transform.position;
         vector = CameraManager.Get().m_MainCamera.WorldToViewportPoint(vector);
         vector = CameraManager.Get().m_MainCamera.ViewportToScreenPoint(vector);
         if (vector.z <= 0f)
         {
             aidata2.icon.gameObject.SetActive(false);
         }
         else
         {
             aidata2.icon.gameObject.SetActive(true);
             aidata2.icon.transform.position = vector;
             Color color = aidata2.icon.color;
             float num   = Vector3.Distance(gameObject.transform.position, Player.Get().transform.position);
             color.a            = CJTools.Math.GetProportionalClamp(0.6f, 1f, num, 10f, 0f);
             aidata2.icon.color = color;
             color              = aidata2.text.color;
             color.a            = aidata2.icon.color.a;
             aidata2.text.color = color;
             aidata2.text.gameObject.SetActive(true);
             aidata2.dist.text  = Mathf.CeilToInt(num).ToString() + "m";
             aidata2.dist.color = color;
             aidata2.dist.gameObject.SetActive(true);
         }
     }
 }