Esempio n. 1
0
 public override void _Ready()
 {
     base._Ready();
     httpRequest = new HTTPRequest();
     AddChild(httpRequest);
     httpRequest.Connect("request_completed", this, nameof(OnRequestCompleted));
 }
Esempio n. 2
0
        private void GetAccessToken(string code)
        {
            Dictionary <string, string> parameters = new Dictionary <string, string>
            {
                { "client_id", _clientId },
                { "client_secret", _clientSecret },
                { "grant_type", "authorization_code" },
                { "redirect_uri", "http://localhost:8910/callback/" },
                { "code", code },
                { "scope", _scope }
            };

            _request.Connect("request_completed", this, nameof(GetAccessTokenRequestCompleted));
            _request.Request($"{_apiEndpoint}/oauth2/token", new[] { "Content-Type: application/x-www-form-urlencoded" }, true, HTTPClient.Method.Post,
                             string.Join("&",
                                         parameters.Select(kvp => $"{WebUtility.UrlEncode(kvp.Key)}={WebUtility.UrlEncode(kvp.Value)}")));
        }
Esempio n. 3
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    private void StartAutoRequest()
    {
        Console.WriteLine("In auto connection mode, making request...");
        var req = new HTTPRequest();

        GetTree().Root.AddChild(req);
        req.Connect("request_completed", this, nameof(AutoRequestCompleted));
        req.Request(AutoRequestURI);
    }
Esempio n. 4
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    public override void _Ready()
    {
        RequestEn = GetNode <HTTPRequest>("HTTPRequestEn");
        RequestEn.Connect("request_completed", this, nameof(Enviar));

        RequestRe = GetNode <HTTPRequest>("HTTPRequestRe");
        RequestRe.Connect("request_completed", this, nameof(Receber));

        AddChild(con);
        AddChild(texto2);
        AddChild(ed);
        AddChild(ed2);
        AddChild(ed3);
        AddChild(ed4);
        AddChild(btn1);
        AddChild(btn2);
        AddChild(ed5);
        AddChild(ed6);
        AddChild(ed7);
        AddChild(ed8);
        AddChild(btn3);
        AddChild(btn4);

        //Texto
        texto2.SetPosition(new Vector2(350, 205));

        //Painel
        con.SetPosition(new Vector2(250, 200));
        con.SetSize(new Vector2(350, 200));

        btn1.Connect("pressed", this, nameof(Logar));
        btn4.Connect("pressed", this, nameof(Informe), new Godot.Collections.Array()
        {
            "Login"
        });

        btn2.Connect("pressed", this, nameof(Pressionar), new Godot.Collections.Array()
        {
            "Cadastro"
        });
        btn3.Connect("pressed", this, nameof(Pressionar), new Godot.Collections.Array()
        {
            "Login"
        });
    }
Esempio n. 5
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        void SendRequest(string requestData = "")
        {
            if (_url.StartsWith("file://"))
            {
                string path = _url.Substring(7);
                Debug.Log(_url);

                if (System.IO.File.Exists(path))
                {
                    _bytes = System.IO.File.ReadAllBytes(path);
                }
                else
                {
                    error = "Couldn't find file at path: " + path;
                }

                _isDone = true;
            }
            else
            {
                requestNode = new HTTPRequest()
                {
                    UseThreads = true
                };
                UnityEngineAutoLoad.Instance.AddChild(requestNode);

                requestNode.Connect("request_completed", this, "_on_request_completed");

                string[] headers = new string[]
                {
                    "Content-Type: application/x-www-form-urlencoded",
                    "Content-Length: " + requestData.Length
                };

                requestNode.Request(_url, headers, false, (int)_method, requestData);
            }
        }