Esempio n. 1
0
    void DrawScanline(HScanline scanline)
    {
        HScreenDevice ScreenDevice = HScreenDevice.GetInstance();
        List <byte>   framebuffer  = ScreenDevice.FrameBuff;
        List <float>  zbuffer      = ScreenDevice.DepthBuff;

        int x             = (int)scanline.x;
        int y             = (int)scanline.y;
        int scanlineWidth = (int)scanline.width;
        int ScreenWidth   = ScreenDevice.ScreenWidth;
        int ScreenHeight  = ScreenDevice.ScreenHeight;

        for (; scanlineWidth > 0; x++, scanlineWidth--)
        {
            if (x >= 0 && x < ScreenWidth)
            {
                float rhw = scanline.v.rhw;
                if (rhw >= zbuffer[x + y * ScreenWidth])
                {
                    float w = 1.0f / rhw;
                    zbuffer[x + y * ScreenWidth] = rhw;

                    float u      = scanline.v.uv.u * w;
                    float v      = scanline.v.uv.v * w;
                    v2f   fragIn = new v2f();
                    fragIn.uv.u = u;
                    fragIn.uv.v = v;
                    int  color = frag(fragIn);                   //片元着色器
                    byte r = (byte)0x0, g = (byte)0x0, b = (byte)0x0, a = (byte)0x0;
                    MathHelper.GetRGBAFromInt(color, ref r, ref g, ref b, ref a);
                    framebuffer[(x + y * ScreenWidth) * 4]     = r;
                    framebuffer[(x + y * ScreenWidth) * 4 + 1] = g;
                    framebuffer[(x + y * ScreenWidth) * 4 + 2] = b;
                    framebuffer[(x + y * ScreenWidth) * 4 + 3] = a;
                }
            }
            scanline.v = scanline.v.Add(scanline.step);
            if (x >= ScreenWidth)
            {
                break;
            }
        }
    }
Esempio n. 2
0
    // 主渲染函数
    void DrawTrap(HTrapezoid trap)
    {
        //HScanline scanline;
        int j, top, bottom;

        top    = (int)(trap.top + 0.5f);
        bottom = (int)(trap.bottom + 0.5f);
        for (j = top; j < bottom; j++)
        {
            if (j >= 0 && j < HScreenDevice.GetInstance().ScreenHeight)              //todo
            //插值得到梯形的腰的两个点
            {
                trap.EdgeInterp((float)j + 0.5f);
                //初始化扫描线
                HScanline scanline = GetScanline(trap, j);
                //绘制扫描线
                DrawScanline(scanline);
            }
        }
    }
Esempio n. 3
0
    // 根据左右两边的端点,初始化计算出扫描线的起点和步长
    HScanline GetScanline(HTrapezoid trap, int y)
    {
        HScanline scanlineRet = new HScanline();
        // 左右两点的 宽度
        float width = trap.right.v.pos.x - trap.left.v.pos.x;

        // 起点X 坐标
        scanlineRet.x = (int)(trap.left.v.pos.x + 0.5f);
        // 宽度
        scanlineRet.width = (int)(trap.right.v.pos.x + 0.5f) - scanlineRet.x;
        // y坐标
        scanlineRet.y = y;
        // 扫描起点
        scanlineRet.v = trap.left.v.Copy();
        //
        if (trap.left.v.pos.x >= trap.right.v.pos.x)
        {
            scanlineRet.width = 0;
        }
        //计算步伐
        scanlineRet.step = trap.left.v.Step(trap.right.v, width);
        return(scanlineRet);
    }