void Start() { UpdateStartTime((int startTime) => { D.Log("最新时间戳: " + startTime + " => " + HS_Time.ConvertToTimePoint(startTime)); }); }
void Update() { if (Input.GetKeyDown(KeyCode.Keypad0)) { int t = StartTime + (int)UnityEngine.Time.realtimeSinceStartup; D.Log(HS_Time.ConvertToTimePoint(t)); } }