Esempio n. 1
0
        void Process()
        {
            GLTextuer2D i1 = (GLTextuer2D)input.Input.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            if (processor == null)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX = tileX;
            processor.TileY = tileY;

            processor.Hue        = h * 6.0f;
            processor.Saturation = s;
            processor.Lightness  = l;

            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Output.Data = buffer;
            Output.Changed();
            Updated();
        }
Esempio n. 2
0
        void Process()
        {
            if (!input.HasInput)
            {
                return;
            }

            GLTextuer2D i1 = (GLTextuer2D)input.Reference.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            if (processor == null)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX = tileX;
            processor.TileY = tileY;

            processor.Hue        = h * 6.0f;
            processor.Saturation = s;
            processor.Lightness  = l;

            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Output.Data = buffer;
            TriggerTextureChange();
        }