public override void Save(HSDWriter Writer) { if (Data != null) { Writer.WriteTexture(Data); } Writer.AddObject(this); Writer.WritePointer(Data); Writer.Write(Width); Writer.Write(Height); Writer.Write((uint)Format); }
public override void Save(HSDWriter Writer) { if (Data != null) { Writer.WriteTexture(Data); } Writer.AddObject(this); Writer.WritePointer(Data); Writer.Write((uint)Format); Writer.Write(GXTlut); Writer.Write(ColorCount); Writer.Write((ushort)0); }