private void OnPointerClick(object sender, PointerEventArgs e) { if (grab) { return; } if (on_laser) { canvas1.enabled = false; grab = true; if (SceneManager.GetActiveScene().name == "pianorec") { hrir_control.Play("ShyPiano.wav"); } else if (SceneManager.GetActiveScene().name == "guitarrec") { hrir_control.Play("ShyGuitar.wav"); } else if (SceneManager.GetActiveScene().name == "bassrec") { hrir_control.Play("ShyBass.wav"); } else if (SceneManager.GetActiveScene().name == "drumsrec") { hrir_control.Play("ShyDrums.wav"); } else if (SceneManager.GetActiveScene().name == "micrec") { hrir_control.Play("ShyVoice.wav"); } ob.StartRecord(); Invoke("finishrec", time); } }
// Start is called before the first frame update private void Start() { hrir_control = this.GetComponent <HRIRu>(); hrir_control.Available(); hrir_control.Play("ShyVoice.wav"); }
public void restart() { hrir_control.Play("ShyVoice.wav"); }
public void restart() { hrir_control.Play("ShyDrums.wav"); }
public void restart() { hrir_control.Play("ShyGuitar.wav"); }
public void restart() { hrir_control.Play("ShyPiano.wav"); }