Esempio n. 1
0
        public static int getCardTarget(int entityid)
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ENTITY_ID) == entityid)
                {
                    return(ent.GetTag(HRGameTag.CARD_TARGET));
                }
            }

            return(0);
        }
Esempio n. 2
0
        public static int getLastAffected(int entityid)
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.LAST_AFFECTED_BY) == entityid)
                {
                    return(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }

            return(0);
        }
Esempio n. 3
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards      = 0;
            this.enemyAnzCards = 0;
            List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card      = c;
                    hc.position  = entitiy.GetZonePosition();
                    hc.entity    = entitiy.GetEntityId();
                    hc.manacost  = entitiy.GetCost();
                    hc.addattack = 0;
                    if (c.name == CardDB.cardName.bolvarfordragon)
                    {
                        hc.addattack = entitiy.GetATK() - 1; // -1 because it starts with 1, we count only the additional attackvalue
                    }
                    handCards.Add(hc);
                    this.anzcards++;
                }
                //maybe check if it has BRM_028e on it?
            }

            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
Esempio n. 4
0
        private void getDecks()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            int owncontroler   = HRPlayer.GetLocalPlayer().GetControllerId();
            int enemycontroler = HRPlayer.GetEnemyPlayer().GetControllerId();
            List <CardDB.cardIDEnum> ownCards   = new List <CardDB.cardIDEnum>();
            List <CardDB.cardIDEnum> enemyCards = new List <CardDB.cardIDEnum>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetZone() == HRCardZone.SECRET && ent.GetControllerId() == enemycontroler)
                {
                    continue;                                                                                // cant know enemy secrets :D
                }
                if (ent.GetCardType() == HRCardType.MINION || ent.GetCardType() == HRCardType.WEAPON || ent.GetCardType() == HRCardType.ABILITY)
                {
                    CardDB.cardIDEnum cardid = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    //string owner = "own";
                    //if (ent.GetControllerId() == enemycontroler) owner = "enemy";
                    //if (ent.GetControllerId() == enemycontroler && ent.GetZone() == HRCardZone.HAND) Helpfunctions.Instance.logg("enemy card in hand: " + "cardindeck: " + cardid + " " + ent.GetName());
                    //if (cardid != CardDB.cardIDEnum.None) Helpfunctions.Instance.logg("cardindeck: " + cardid + " " + ent.GetName() + " " + ent.GetZone() + " " + owner + " " + ent.GetCardType());
                    if (cardid != CardDB.cardIDEnum.None)
                    {
                        if (ent.GetControllerId() == owncontroler)
                        {
                            ownCards.Add(cardid);
                        }
                        else
                        {
                            enemyCards.Add(cardid);
                        }
                    }
                }
            }

            Probabilitymaker.Instance.setOwnCards(ownCards);
            Probabilitymaker.Instance.setEnemyCards(enemyCards);
        }
Esempio n. 5
0
        private void getHandcards()
        {
            handCards.Clear();
            this.anzcards      = 0;
            this.enemyAnzCards = 0;
            List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND);

            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();

                if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    //c.cost = entitiy.GetCost();
                    //c.entityID = entitiy.GetEntityId();

                    Handmanager.Handcard hc = new Handmanager.Handcard();
                    hc.card     = c;
                    hc.position = entitiy.GetZonePosition();
                    hc.entity   = entitiy.GetEntityId();
                    hc.manacost = entitiy.GetCost();
                    handCards.Add(hc);
                    this.anzcards++;
                }
            }

            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard
                {
                    this.enemyAnzCards++;
                }
            }
        }
Esempio n. 6
0
        private void getDecks()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            int owncontroler   = HRPlayer.GetLocalPlayer().GetControllerId();
            int enemycontroler = HRPlayer.GetEnemyPlayer().GetControllerId();
            List <CardDB.cardIDEnum> ownCards   = new List <CardDB.cardIDEnum>();
            List <CardDB.cardIDEnum> enemyCards = new List <CardDB.cardIDEnum>();
            List <GraveYardItem>     graveYard  = new List <GraveYardItem>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetZone() == HRCardZone.SECRET && ent.GetControllerId() == enemycontroler)
                {
                    continue;                                                                                // cant know enemy secrets :D
                }
                if (ent.GetZone() == HRCardZone.DECK)
                {
                    continue;
                }
                if (ent.GetCardType() == HRCardType.MINION || ent.GetCardType() == HRCardType.WEAPON || ent.GetCardType() == HRCardType.ABILITY)
                {
                    CardDB.cardIDEnum cardid = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    //string owner = "own";
                    //if (ent.GetControllerId() == enemycontroler) owner = "enemy";
                    //if (ent.GetControllerId() == enemycontroler && ent.GetZone() == HRCardZone.HAND) Helpfunctions.Instance.logg("enemy card in hand: " + "cardindeck: " + cardid + " " + ent.GetName());
                    //if (cardid != CardDB.cardIDEnum.None) Helpfunctions.Instance.logg("cardindeck: " + cardid + " " + ent.GetName() + " " + ent.GetZone() + " " + owner + " " + ent.GetCardType());
                    if (cardid != CardDB.cardIDEnum.None)
                    {
                        if (ent.GetZone() == HRCardZone.GRAVEYARD)
                        {
                            GraveYardItem gyi = new GraveYardItem(cardid, ent.GetEntityId(), ent.GetControllerId() == owncontroler);
                            graveYard.Add(gyi);
                        }

                        int creator = ent.GetTag(HRGameTag.CREATOR);
                        if (creator != 0 && creator != owncontroler && creator != enemycontroler)
                        {
                            continue;                              //if creator is someone else, it was not played
                        }
                        if (ent.GetControllerId() == owncontroler) //or controler?
                        {
                            if (ent.GetZone() == HRCardZone.GRAVEYARD)
                            {
                                ownCards.Add(cardid);
                            }
                        }
                        else
                        {
                            if (ent.GetZone() == HRCardZone.GRAVEYARD)
                            {
                                enemyCards.Add(cardid);
                            }
                        }
                    }
                }
            }

            Probabilitymaker.Instance.setOwnCards(ownCards);
            Probabilitymaker.Instance.setEnemyCards(enemyCards);
            bool isTurnStart = false;

            if (Ai.Instance.nextMoveGuess.mana == -100)
            {
                isTurnStart = true;
                Ai.Instance.updateTwoTurnSim();
            }
            Probabilitymaker.Instance.setGraveYard(graveYard, isTurnStart);
        }
Esempio n. 7
0
        private void getMinions()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            ownMinions.Clear();
            enemyMinions.Clear();
            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            // ALL minions on Playfield:
            List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY);

            list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY));

            List <HREntity> enchantments = new List <HREntity>();


            foreach (HRCard item in list)
            {
                HREntity entitiy = item.GetEntity();
                int      zp      = entitiy.GetZonePosition();

                if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1)
                {
                    //Helpfunctions.Instance.ErrorLog("zonepos " + zp);
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId()));
                    Minion      m = new Minion();
                    m.name          = c.name;
                    m.handcard.card = c;
                    m.Angr          = entitiy.GetATK();
                    m.maxHp         = entitiy.GetHealth();
                    m.Hp            = m.maxHp - entitiy.GetDamage();
                    if (m.Hp <= 0)
                    {
                        continue;
                    }
                    m.wounded = false;
                    if (m.maxHp > m.Hp)
                    {
                        m.wounded = true;
                    }


                    m.exhausted = entitiy.IsExhausted();

                    m.taunt = (entitiy.HasTaunt()) ? true : false;

                    m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn();

                    int temp = entitiy.GetNumTurnsInPlay();
                    m.playedThisTurn = (temp == 0) ? true : false;

                    m.windfury = (entitiy.HasWindfury()) ? true : false;

                    m.frozen = (entitiy.IsFrozen()) ? true : false;

                    m.divineshild = (entitiy.HasDivineShield()) ? true : false;

                    m.stealth = (entitiy.IsStealthed()) ? true : false;

                    m.poisonous = (entitiy.IsPoisonous()) ? true : false;

                    m.immune = (entitiy.IsImmune()) ? true : false;

                    m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true : false;

                    m.charge = 0;

                    if (!m.silenced && m.name == CardDB.cardName.southseadeckhand && entitiy.GetTag(HRGameTag.CHARGE) == 1)
                    {
                        m.charge = 1;
                    }
                    if (!m.silenced && m.handcard.card.Charge)
                    {
                        m.charge = 1;
                    }

                    m.zonepos = zp;

                    m.entitiyID = entitiy.GetEntityId();


                    //Helpfunctions.Instance.ErrorLog(  m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn );


                    List <miniEnch> enchs = new List <miniEnch>();
                    foreach (HREntity ent in allEntitys.Values)
                    {
                        if (ent.GetTag(HRGameTag.ATTACHED) == m.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                        {
                            CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                            int creator          = ent.GetTag(HRGameTag.CREATOR);
                            int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                            enchs.Add(new miniEnch(id, creator, controler));
                        }
                    }

                    m.loadEnchantments(enchs, entitiy.GetControllerId());



                    m.Ready = false; // if exhausted, he is NOT ready

                    m.updateReadyness();


                    if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion
                    {
                        m.own = true;
                        this.ownMinions.Add(m);
                    }
                    else
                    {
                        m.own = false;
                        this.enemyMinions.Add(m);
                    }
                }
                // minions added

                /*
                 * if (entitiy.GetCardType() == HRCardType.WEAPON)
                 * {
                 *  //Helpfunctions.Instance.ErrorLog("found weapon!");
                 *  if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon
                 *  {
                 *      this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString();
                 *      this.heroWeaponAttack = entitiy.GetATK();
                 *      this.heroWeaponDurability = entitiy.GetDurability();
                 *      //this.heroImmuneToDamageWhileAttacking = false;
                 *
                 *
                 *  }
                 *  else
                 *  {
                 *      this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString();
                 *      this.enemyWeaponAttack = entitiy.GetATK();
                 *      this.enemyWeaponDurability = entitiy.GetDurability();
                 *  }
                 * }
                 *
                 * if (entitiy.GetCardType() == HRCardType.ENCHANTMENT)
                 * {
                 *
                 *  enchantments.Add(entitiy);
                 * }
                 */
            }

            /*foreach (HRCard item in list)
             * {
             *  foreach (HREntity e in item.GetEntity().GetEnchantments())
             *  {
             *      enchantments.Add(e);
             *  }
             * }
             *
             *
             * // add enchantments to minions
             * setEnchantments(enchantments);*/
        }
Esempio n. 8
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount  = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount  = 0;
            //count enemy secrets
            enemySecretList.Clear();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }



            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            //own hero stuff###########################
            int heroAtk     = ownhero.GetATK();
            int heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();

            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen             = ownhero.IsFrozen();
            int  heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury        = ownhero.HasWindfury();
            bool heroImmune             = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon               = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack            = weapon.GetATK();
                this.heroWeaponDurability        = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int  enemyAtk        = enemyhero.GetATK();
            int  enemyHp         = enemyhero.GetHealth() - enemyhero.GetDamage();
            int  enemyDefence    = enemyhero.GetArmor();
            bool enemyfrozen     = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility      = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = ownhero.GetHealth();
            this.enemyHero.maxHp     = enemyhero.GetHealth();
            this.ownHero.entitiyID   = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr   = heroAtk;
            this.ownHero.Hp     = heroHp;
            this.ownHero.armor  = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune             = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury           = heroHasWindfury;

            this.enemyHero.Angr   = enemyAtk;
            this.enemyHero.Hp     = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor  = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List <miniEnch> miniEnchlist = new List <miniEnch>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack)
            {
                ownHero.Angr = this.heroWeaponAttack;
            }
            if (enemyHero.Angr < this.enemyWeaponAttack)
            {
                enemyHero.Angr = this.enemyWeaponAttack;
            }
        }
Esempio n. 9
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount  = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount  = 0;
            //count enemy secrets
            enemySecretList.Clear();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }



            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;


            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            //own hero stuff###########################
            int heroAtk     = ownhero.GetATK();
            int heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();

            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen             = ownhero.IsFrozen();
            int  heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury        = ownhero.HasWindfury();
            bool heroImmune             = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon               = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack            = weapon.GetATK();
                this.heroWeaponDurability        = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int  enemyAtk        = enemyhero.GetATK();
            int  enemyHp         = enemyhero.GetHealth() - enemyhero.GetDamage();
            int  enemyDefence    = enemyhero.GetArmor();
            bool enemyfrozen     = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility      = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = ownhero.GetHealth();
            this.enemyHero.maxHp     = enemyhero.GetHealth();
            this.ownHero.entitiyID   = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr   = heroAtk;
            this.ownHero.Hp     = heroHp;
            this.ownHero.armor  = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune             = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury           = heroHasWindfury;

            this.enemyHero.Angr   = enemyAtk;
            this.enemyHero.Hp     = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor  = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List <miniEnch> miniEnchlist = new List <miniEnch>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D
            //Reading new values:###################################################################################################
            //ToDo:
            this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN;

            //this should work (hope i didnt oversee a value :D)
            this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL);
            this.enemyOverload      = enemyhero.GetTag(HRGameTag.RECALL_OWED);

            //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff)
            // hope this works, dont own these cards to test where its attached
            int owncontrollerblubb   = ownhero.GetTag(HRGameTag.CONTROLLER) + 1;   // controller = 1 or 2, but entity with 1 is the board -> +1
            int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.ownMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.ownLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.ownDragonConsort++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_612o)
                    {
                        this.ownKirintor++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_145o)
                    {
                        this.ownPrepa++;
                    }
                }

                if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.enemyMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.enemyLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.enemyDragonConsort++;
                    }
                    // not needef for enemy, because its lasting only for his turn
                    //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++;
                    //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++;
                }
            }

            //TODO test Bolvar Fordragon but it will be on his card :D
            //Reading new values end################################



            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack)
            {
                ownHero.Angr = this.heroWeaponAttack;
            }
            if (enemyHero.Angr < this.enemyWeaponAttack)
            {
                enemyHero.Angr = this.enemyWeaponAttack;
            }
        }
Esempio n. 10
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);

            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            //count enemy secrets
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                }
            }


            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            this.heroImmune      = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;
            this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero stuff###########################
            this.heroAtk     = ownhero.GetATK();
            this.heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            this.heroDefence = ownhero.GetArmor();
            this.heroname    = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());
            bool exausted = false;

            exausted           = ownhero.IsExhausted();
            this.ownheroisread = true;

            this.heroImmuneToDamageWhileAttacking = false;
            this.herofrozen             = ownhero.IsFrozen();
            this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            this.heroHasWindfury        = ownhero.HasWindfury();
            //int numberofattacks = ownhero.GetNumAttacksThisTurn();

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon                    = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack                 = weapon.GetATK();
                this.heroWeaponDurability             = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                this.heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    this.heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    this.heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }
            if (exausted)
            {
                this.ownheroisread = false;
            }

            if (this.heroNumAttacksThisTurn == 1 && this.heroHasWindfury)
            {
                this.ownheroisread = true;
            }
            if (exausted == false && this.heroAtk == 0)
            {
                this.ownheroisread = false;
            }
            if (herofrozen)
            {
                ownheroisread = false;
            }


            //enemy hero stuff###############################################################
            this.enemyAtk = enemyhero.GetATK();

            this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();

            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            this.enemyDefence = enemyhero.GetArmor();

            this.enemyfrozen = enemyhero.IsFrozen();



            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready

            this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));
        }