Esempio n. 1
0
        private void getHerostuff()
        {
            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana  = ownPlayer.GetTag(HRGameTag.RESOURCES);//ownPlayer.GetRealTimeTempMana();
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("start calculations, current time: " + DateTime.Now.ToString("HH:mm:ss"));
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana);
            Helpfunctions.Instance.logg("own secretsCount: " + ownPlayer.GetSecretDefinitions().Count);
            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            Helpfunctions.Instance.logg("enemy secretsCount: " + enemySecretCount);
            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);


            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();
            //this.ownDecksize = HRCard.GetCards(ownPlayer, HRCardZone.DECK).Count;

            //this.enemyDecksize = HRCard.GetCards(enemyPlayer, HRCardZone.DECK).Count;



            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name;
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero stuff###########################
            this.heroAtk     = ownhero.GetATK();
            this.heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            this.heroDefence = ownhero.GetArmor();
            this.heroname    = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());
            bool exausted = false;

            exausted           = ownhero.IsExhausted();
            this.ownheroisread = true;

            this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false;
            this.herofrozen             = ownhero.IsFrozen();
            this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            this.heroHasWindfury        = ownhero.HasWindfury();
            //int numberofattacks = ownhero.GetNumAttacksThisTurn();

            //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);

            if (exausted == true)
            {
                this.ownheroisread = false;
            }
            if (exausted == false && this.heroAtk == 0)
            {
                this.ownheroisread = false;
            }
            if (herofrozen)
            {
                ownheroisread = false;
            }


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon                    = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name;
                this.heroWeaponAttack                 = weapon.GetATK();
                this.heroWeaponDurability             = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                this.heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    this.heroImmuneToDamageWhileAttacking = true;
                }

                //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }

            //enemy hero stuff###############################################################
            this.enemyAtk = enemyhero.GetATK();

            this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();

            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            this.enemyDefence = enemyhero.GetArmor();

            this.enemyfrozen = enemyhero.IsFrozen();



            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId());
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
        }
Esempio n. 2
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount  = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount  = 0;
            //count enemy secrets
            enemySecretList.Clear();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }



            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;


            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            //own hero stuff###########################
            int heroAtk     = ownhero.GetATK();
            int heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();

            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen             = ownhero.IsFrozen();
            int  heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury        = ownhero.HasWindfury();
            bool heroImmune             = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon               = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack            = weapon.GetATK();
                this.heroWeaponDurability        = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int  enemyAtk        = enemyhero.GetATK();
            int  enemyHp         = enemyhero.GetHealth() - enemyhero.GetDamage();
            int  enemyDefence    = enemyhero.GetArmor();
            bool enemyfrozen     = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility      = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = ownhero.GetHealth();
            this.enemyHero.maxHp     = enemyhero.GetHealth();
            this.ownHero.entitiyID   = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr   = heroAtk;
            this.ownHero.Hp     = heroHp;
            this.ownHero.armor  = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune             = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury           = heroHasWindfury;

            this.enemyHero.Angr   = enemyAtk;
            this.enemyHero.Hp     = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor  = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List <miniEnch> miniEnchlist = new List <miniEnch>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D
            //Reading new values:###################################################################################################
            //ToDo:
            this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN;

            //this should work (hope i didnt oversee a value :D)
            this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL);
            this.enemyOverload      = enemyhero.GetTag(HRGameTag.RECALL_OWED);

            //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff)
            // hope this works, dont own these cards to test where its attached
            int owncontrollerblubb   = ownhero.GetTag(HRGameTag.CONTROLLER) + 1;   // controller = 1 or 2, but entity with 1 is the board -> +1
            int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.ownMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.ownLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.ownDragonConsort++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_612o)
                    {
                        this.ownKirintor++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_145o)
                    {
                        this.ownPrepa++;
                    }
                }

                if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.enemyMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.enemyLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.enemyDragonConsort++;
                    }
                    // not needef for enemy, because its lasting only for his turn
                    //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++;
                    //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++;
                }
            }

            //TODO test Bolvar Fordragon but it will be on his card :D
            //Reading new values end################################



            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack)
            {
                ownHero.Angr = this.heroWeaponAttack;
            }
            if (enemyHero.Angr < this.enemyWeaponAttack)
            {
                enemyHero.Angr = this.enemyWeaponAttack;
            }
        }
Esempio n. 3
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount  = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount  = 0;
            //count enemy secrets
            enemySecretList.Clear();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }



            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            //own hero stuff###########################
            int heroAtk     = ownhero.GetATK();
            int heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();

            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen             = ownhero.IsFrozen();
            int  heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury        = ownhero.HasWindfury();
            bool heroImmune             = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon               = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack            = weapon.GetATK();
                this.heroWeaponDurability        = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int  enemyAtk        = enemyhero.GetATK();
            int  enemyHp         = enemyhero.GetHealth() - enemyhero.GetDamage();
            int  enemyDefence    = enemyhero.GetArmor();
            bool enemyfrozen     = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility      = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = ownhero.GetHealth();
            this.enemyHero.maxHp     = enemyhero.GetHealth();
            this.ownHero.entitiyID   = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr   = heroAtk;
            this.ownHero.Hp     = heroHp;
            this.ownHero.armor  = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune             = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury           = heroHasWindfury;

            this.enemyHero.Angr   = enemyAtk;
            this.enemyHero.Hp     = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor  = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List <miniEnch> miniEnchlist = new List <miniEnch>();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler        = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator          = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack)
            {
                ownHero.Angr = this.heroWeaponAttack;
            }
            if (enemyHero.Angr < this.enemyWeaponAttack)
            {
                enemyHero.Angr = this.enemyWeaponAttack;
            }
        }
Esempio n. 4
0
        private void getHerostuff()
        {
            Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer   = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero        = ownPlayer.GetHero();
            HREntity enemyhero      = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana   = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);

            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            //count enemy secrets
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                }
            }


            this.ownSecretList            = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn      = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    ownDecksize++;
                }
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK)
                {
                    enemyDecksize++;
                }
            }

            this.heroImmune      = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;
            this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack     = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();
            }


            //own hero stuff###########################
            this.heroAtk     = ownhero.GetATK();
            this.heroHp      = ownhero.GetHealth() - ownhero.GetDamage();
            this.heroDefence = ownhero.GetArmor();
            this.heroname    = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());
            bool exausted = false;

            exausted           = ownhero.IsExhausted();
            this.ownheroisread = true;

            this.heroImmuneToDamageWhileAttacking = false;
            this.herofrozen             = ownhero.IsFrozen();
            this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            this.heroHasWindfury        = ownhero.HasWindfury();
            //int numberofattacks = ownhero.GetNumAttacksThisTurn();

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon                    = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack                 = weapon.GetATK();
                this.heroWeaponDurability             = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                this.heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    this.heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    this.heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }
            if (exausted)
            {
                this.ownheroisread = false;
            }

            if (this.heroNumAttacksThisTurn == 1 && this.heroHasWindfury)
            {
                this.ownheroisread = true;
            }
            if (exausted == false && this.heroAtk == 0)
            {
                this.ownheroisread = false;
            }
            if (herofrozen)
            {
                ownheroisread = false;
            }


            //enemy hero stuff###############################################################
            this.enemyAtk = enemyhero.GetATK();

            this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();

            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            this.enemyDefence = enemyhero.GetArmor();

            this.enemyfrozen = enemyhero.IsFrozen();



            //own hero ablity stuff###########################################################

            this.heroAbility       = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready

            this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));
        }