// Start is called before the first frame update void Start() { dummy = new HRCollector(); dummy.Connect(); dummy.StartCollecting(); enemy_control = enemy.GetComponent <ViridaxGameStudios.AI.BasicAIController>(); detectRad = enemy_control.m_DetectionRadius; //startSpeed = enemy_control.MovementSpeed; }
private void btnVerifySensors_Click(object sender, EventArgs e) { SensorsPending(); Application.DoEvents(); /* * EEG Initiation */ eegCollect = new EEGCollector(fusionData); eegCollect.Connect(); eegCollect.DeviceReady += EEGReady; // Event that fires if a user is added to the EEG i.e. the headset is ready for use eegCollect.FindUsers(); /* * Heart rate initiation */ hrCollect = new HRCollector(fusionData); if (hrCollect.Connect()) { HRDeviceReady = true; hrReady.BackColor = Color.Green; hrPort.Text = "(" + hrCollect.MyPort() + ")"; } else { hrReady.BackColor = Color.Red; } /* * GSR Initiation */ InitiateGSR(); //kinect time InitiateFACE(); }