Esempio n. 1
0
    public void PlayerDamage(float dam)
    {
        float tempD;

        if (!Blocking)
        {
            CurHP -= dam;
            if (dam > 0)
            {
                anim.Play("Player_hurt");
            }
        }
        else
        {
            tempD = dam * BlockStr;
            if (CurSP < tempD)
            {
                CurHP -= tempD - CurSP;
            }
            SPDamage(tempD);
        }

        if (HPchange != null)
        {
            HPchange.Invoke(CurHP);
        }
    }
Esempio n. 2
0
    public void LoadCharacter()
    {
        SaveData data = SaveLoad.LoadGame();

        if (!data.Equals(null))
        {
            CurHP    = data.curHP;
            CurSP    = data.curSP;
            Lvl      = data.lvl;
            Money    = data.money;
            MaxHP    = data.hpLvl;
            SpLvl    = data.spLvl;
            StrLvl   = data.strLvl;
            BlockLvl = data.blockLvl;
            MoneyLVL = (int)100 + 100 * Lvl / 5;
            MaxHP    = 100 * HpLvl;
            MaxSP    = 100 * SpLvl;
            PlayerD  = 30 * StrLvl;
            BlockStr = 1 * BlockLvl;

            transform.position = new Vector3(data.position[0], data.position[1], data.position[2]);
            HPchange.Invoke(CurHP);
            SPchange.Invoke(CurSP);
            Mchange.Invoke(Money);
        }
    }