Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void importButton_Click(object sender, System.EventArgs e)
        {
            using (OpenFileDialog d = new OpenFileDialog())
            {
                d.Filter = Tools.DSPExtensions.SupportedImportFormatFilter;

                if (d.ShowDialog() == DialogResult.OK)
                {
                    var newFileName = Path.GetFileNameWithoutExtension(d.FileName) + ".hps";
                    var newFilePath = "audio\\" + newFileName;

                    if (MEX.ImageResource.FileExists(newFilePath))
                    {
                        MessageBox.Show("A file with that name already exists");
                    }
                    else
                    {
                        var temp = Path.GetTempFileName();

                        var dsp = Tools.DSPExtensions.FromFile(d.FileName);
                        HPS.SaveDSPAsHPS(dsp, temp);

                        MEX.ImageResource.AddFile(newFilePath, temp);
                        MEX.BackgroundMusic.Add(new MEXMusic()
                        {
                            FileName = newFileName, Label = Path.GetFileNameWithoutExtension(d.FileName)
                        });
                    }
                }
            }
        }
Esempio n. 2
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 void Start()
 {
     foreach (UIBarScript HPS in HPScriptList)
     {
         HPS.UpdateValue(50, 100);
     }
 }
Esempio n. 3
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    // Update is called once per frame
    void UpdateBar()
    {
        //get the string in the input boxes

        //convert to int
        int HP    = 1;
        int MaxHP = 23;

        //for every UIScript_HP update it.
        foreach (UIBarScript HPS in HPScriptList)
        {
            HPS.UpdateValue(HP, MaxHP);
        }
    }
Esempio n. 4
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    void Update()
    {
        if (golpes >= 3)
        {
            PlayerPrefs.SetInt("life", life);
            PlayerPrefs.SetInt("lifeE", lifeEnemy);
            int temp = Random.Range(11, 13);
            PlayerPrefs.SetInt("scene", Application.loadedLevel);
            Application.LoadLevel(temp);
        }
        if (life <= 0)
        {
            PlayerPrefs.SetInt("scene", Application.loadedLevel);
            Application.LoadLevel("GameOver");
        }
        if (lifeEnemy <= 0)
        {
            PlayerPrefs.SetInt("scene", Application.loadedLevel);
            Application.LoadLevel("fimGeral");
        }
        idleBlue.GetComponent <Animator>().SetInteger("teste", 0);
        idleRed.GetComponent <Animator>().SetInteger("teste", 0);
        if (Input.anyKeyDown)
        {
            if (barra.gameObject.transform.position.x >= limite.gameObject.transform.position.x - 20 && barra.gameObject.transform.position.x <= limite.gameObject.transform.position.x + 46)
            {
                lifeEnemy -= 10;
                golpes++;
                idleBlue.GetComponent <Animator>().SetInteger("teste", Random.Range(1, 3));
                idleRed.GetComponent <Animator>().SetInteger("teste", 1);

                foreach (UIBarScript HPS in HPScriptList)
                {
                    HPS.UpdateValue(lifeEnemy, 100);
                }
            }
            else
            {
                life -= 10;
                idleRed.GetComponent <Animator>().SetInteger("teste", Random.Range(2, 4));
                idleBlue.GetComponent <Animator>().SetInteger("teste", 3);

                foreach (UIBarScript HPS in HPScriptListPlayer)
                {
                    HPS.UpdateValue(life, 100);
                }
            }
        }
    }
Esempio n. 5
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        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void buttonExport_Click(object sender, System.EventArgs e)
        {
            if (mxListBox1.SelectedItem is MEXMusic music)
            {
                using (SaveFileDialog d = new SaveFileDialog())
                {
                    d.Filter = DSP.SupportedExportFilter;

                    if (d.ShowDialog() == DialogResult.OK)
                    {
                        var data = MEX.ImageResource.GetFile("audio\\" + music.FileName);
                        HPS.ToDSP(data).ExportFormat(d.FileName);
                    }
                }
            }
        }
Esempio n. 6
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    // Update is called once per frame
    void UpdateBar()
    {
        //get the string in the input boxes
        string StrHP    = gameObject.transform.FindChild("HP").gameObject.GetComponent <InputField>().text;
        string StrMaxHP = gameObject.transform.FindChild("MaxHP").gameObject.GetComponent <InputField>().text;

        //convert to int
        int HP    = int.Parse(StrHP);
        int MaxHP = int.Parse(StrMaxHP);

        //for every UIScript_HP update it.
        foreach (UIBarScript HPS in HPScriptList)
        {
            HPS.UpdateValue(HP, MaxHP);
        }
    }
Esempio n. 7
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 void Start()
 {
     if (PlayerPrefs.GetInt("lifeE") != 100)
     {
         lifeEnemy = PlayerPrefs.GetInt("lifeE");
         foreach (UIBarScript HPS in HPScriptList)
         {
             HPS.UpdateValue(lifeEnemy, 100);
         }
     }
     if (PlayerPrefs.GetInt("life") != 100)
     {
         life = PlayerPrefs.GetInt("life");
         foreach (UIBarScript HPS in HPScriptListPlayer)
         {
             HPS.UpdateValue(life, 100);
         }
     }
 }
Esempio n. 8
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        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void replaceButton_Click(object sender, System.EventArgs e)
        {
            if (mxListBox1.SelectedItem is MEXMusic music)
            {
                using (OpenFileDialog d = new OpenFileDialog())
                {
                    d.Filter = DSP.SupportedImportFilter;

                    if (d.ShowDialog() == DialogResult.OK)
                    {
                        var temp = Path.GetTempFileName();

                        var dsp = new DSP(d.FileName);
                        HPS.SaveDSPAsHPS(dsp, temp);

                        MEX.ImageResource.AddFile("audio\\" + music.FileName, temp);
                    }
                }
            }
        }
Esempio n. 9
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        /// <summary>
        ///
        /// </summary>
        /// <param name="entry"></param>
        private void AddEditor(MEXPlaylistEntry entry)
        {
            var panel = new PlaylistEntry(entry);

            panel.Dock = DockStyle.Top;
            // self deletion
            panel.Deleted += (sender, args) =>
            {
                if (sender is PlaylistEntry e)
                {
                    panel1.Controls.Remove(e);
                    e.Dispose();
                    _playList.Entries.Remove(e.Entry);
                }
            };
            panel.Played += (sender, args) =>
            {
                if (_player.IsPlaying)
                {
                    _player.Stop();
                }
                else
                {
                    var music = ((PlaylistEntry)sender).SelectedMusic;

                    var data = MEX.ImageResource.GetFile("audio\\" + music.FileName);

                    if (data != null)
                    {
                        _player.Stop();
                        _player.LoadDSP(HPS.ToDSP(data), ApplicationSettings.DefaultDevice);
                        _player.Position = TimeSpan.Zero;
                        _player.Play();
                    }
                }
            };
            panel1.Controls.Add(panel);
            panel.BringToFront();
        }
Esempio n. 10
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        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void mxListBox1_SelectedObjectChanged(object sender, System.EventArgs e)
        {
            if (mxListBox1.SelectedItem is MEXMusic music)
            {
                var data = MEX.ImageResource.GetFile("audio\\" + music.FileName);
                if (data != null)
                {
                    soundPlayer.NowPlaying = music.ToString();
                    soundPlayer.DSP        = HPS.ToDSP(data);
                }
                else
                {
                    soundPlayer.NowPlaying = "";
                    soundPlayer.DSP        = null;
                }

                if (mxPropertyGrid1 != null)
                {
                    mxPropertyGrid1.SelectedObject = music;
                }
            }
        }
Esempio n. 11
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        public override Dictionary <string, string> GetCharacterDisplayCalculationValues()
        {
            Dictionary <string, string> dict = new Dictionary <string, string>();

            dict["Miss"]  = Miss.ToString("P2") + "*" + SEStats.Miss.ToString("P2") + " after special effects";
            dict["Dodge"] = Dodge.ToString("P2") + " : " + BasicStats.DodgeRating.ToString("F0") + "*" + SEStats.DodgeRating.ToString("F0") + " Rating - " + SEStats.Dodge.ToString("P2") + " after special effects";
            dict["Parry"] = Parry.ToString("P2") + " : " + BasicStats.ParryRating.ToString("F0") + "*" + SEStats.ParryRating.ToString("F0") + " Rating - " + SEStats.Parry.ToString("P2") + " after special effects";
            dict["Armor Damage Reduction"] = ArmorDamageReduction.ToString("P2");
            dict["Magic Damage Reduction"] = MagicDamageReduction.ToString("P2")
                                             + string.Format("*Arcane: {0:0}\r\n", BasicStats.ArcaneResistance)
                                             + string.Format("Fire: {0:0}\r\n", BasicStats.FireResistance)
                                             + string.Format("Frost: {0:0}\r\n", BasicStats.FrostResistance)
                                             + string.Format("Nature: {0:0}\r\n", BasicStats.NatureResistance)
                                             + string.Format("Shadow: {0:0}", BasicStats.ShadowResistance);

            dict["Total Avoidance"] = (Miss + Parry + Dodge).ToString("P2"); // Another duplicate math location.

            dict["Health"]        = BasicStats.Health.ToString("F0") + "*" + SEStats.Health.ToString("F0") + " after special effects";
            dict["Armor"]         = BasicStats.Armor.ToString("F0") + "*" + SEStats.Armor.ToString("F0") + " after special effects";
            dict["Strength"]      = BasicStats.Strength.ToString("F0") + "*" + SEStats.Strength.ToString("F0") + " after special effects";
            dict["Agility"]       = BasicStats.Agility.ToString("F0") + "*" + SEStats.Agility.ToString("F0") + " after special effects";
            dict["Stamina"]       = BasicStats.Stamina.ToString("F0") + "*" + SEStats.Stamina.ToString("F0") + " after special effects";
            dict["Hit Rating"]    = BasicStats.HitRating.ToString("F0") + "*" + SEStats.HitRating.ToString("F0") + " after special effects";
            dict["Haste Rating"]  = BasicStats.HasteRating.ToString("F0") + "*" + SEStats.HasteRating.ToString("F0") + " after special effects";
            dict["Crit Rating"]   = BasicStats.CritRating.ToString("F0") + "*" + SEStats.CritRating.ToString("F0") + " after special effects";
            dict["Physical Crit"] = BasicStats.PhysicalCrit.ToString("P2") + "*" + SEStats.PhysicalCrit.ToString("F0") + " after special effects";
            dict["Expertise"]     = Expertise.ToString("F0") + "*" + SEStats.Expertise.ToString("F0") + " after special effects";
            dict["Attack Power"]  = BasicStats.AttackPower.ToString("F0") + "*" + SEStats.AttackPower.ToString("F0") + " after special effects including Vengeance";
            dict["Mastery"]       = BasicStats.Mastery.ToString("F2") + String.Format(" ({0:0.00} %)*", (BasicStats.Mastery * 6.25f)) + BasicStats.MasteryRating.ToString("F0") + " Rating - " + SEStats.MasteryRating.ToString("F0") + " after special effects";

            dict["DPS"]           = DPS.ToString("F0") + "* At Max Vengeance";
            dict["Rotation Time"] = String.Format("{0:0.00} sec", RotationTime);
            dict["Total Threat"]  = TotalThreat.ToString("F0");

            #region Ability Costs
            dict["Blood"]       = Blood.ToString("F0");
            dict["Frost"]       = Frost.ToString("F0");
            dict["Unholy"]      = Unholy.ToString("F0");
            dict["Death"]       = Death.ToString("F0");
            dict["Runic Power"] = RP.ToString("F0");
            dict["RE Runes"]    = FreeRERunes.ToString("F0");
            #endregion

            dict["Overall Points"]    = OverallPoints.ToString("F1");
            dict["Mitigation Points"] = String.Format("{0:0.0}*"
                                                      + "{1:000000.0} Crit Mitigation"
                                                      + "\r\n{2:000000.0} Avoidance Mitigation"
                                                      + "\r\n{3:000000.0} Armor Mitigation"
                                                      + "\r\n{4:000000.0} Damage Taken Mitigation"
                                                      + "\r\n{5:000000.0} Impedence Mitigation"
                                                      + "\r\n{6:000000.0} Health Restoration Mitigation",
                                                      Mitigation, CritMitigation, AvoidanceMitigation, ArmorMitigation,
                                                      DamageTakenMitigation, ImpedenceMitigation, HealsMitigation);
            dict["Survival Points"] = String.Format("{0:0.0}*"
                                                    + "{1:000000.0} Physical Survival"
                                                    + "\r\n{2:000000.0} Bleed Survival"
                                                    + "\r\n{3:000000.0} Magic Survival",
                                                    Survivability, PhysicalSurvival, BleedSurvival, MagicSurvival);
            dict["Burst Points"]    = String.Format("{0:0.0}", Burst * BurstWeight);       // Modified Burst
            dict["Recovery Points"] = String.Format("{0:0.0}", Recovery * RecoveryWeight); // Modified Burst
            dict["Threat Points"]   = String.Format("{0:0.0}", Threat * ThreatWeight);     // Modified Threat

            dict["Target Miss"]  = (TargetMiss).ToString("P1");
            dict["Target Dodge"] = (TargetDodge).ToString("P1");
            dict["Target Parry"] = (TargetParry).ToString("P1");

            dict["DTPS"]                 = DTPS.ToString("F2");
            dict["HPS"]                  = HPS.ToString("F2");
            dict["DPS Avoided"]          = AvoidanceMitigation.ToString("F0");
            dict["DPS Reduced By Armor"] = ArmorMitigation.ToString("F0");
            dict["Death Strike"]         = TotalDShealed.ToString("F0") + "*" + DSCount.ToString("F0") + " Death Strikes Healing for " + DSHeal.ToString("F0") + " avg " + DSOverHeal.ToString("F0") + " avg Overheal";
            dict["Blood Shield"]         = TotalBShield.ToString("F0") + "*" + BShield.ToString("F0") + " average shield size";

            return(dict);
        }
Esempio n. 12
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 private bool GpiSetCurrentPosition(HPS hps, Point point)
 {
     return(true);
 }
Esempio n. 13
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 private bool GpiBeginPath(HPS hps, long v)
 {
     return(true);
 }
Esempio n. 14
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        /// <summary>
        /// Merges damage, heals and spells from a pet into this participant.
        /// Tanking is not merged.
        /// All data will be prefixed with "pet:" to distinguish it from the owner. e.g. "pet:slash" vs "slash"
        /// </summary>
        public void MergePet(FightParticipant pet)
        {
            foreach (var at in pet.AttackTypes)
            {
                at.Type = "pet:" + at.Type;
                //owner.AttackTypes.Add(hit);
                var match = AttackTypes.FirstOrDefault(x => x.Type == at.Type);
                if (match != null)
                {
                    match.Merge(at);
                }
                else
                {
                    AttackTypes.Add(at);
                }
            }

            foreach (var spell in pet.Spells.Where(x => x.Type == "hit"))
            {
                spell.Name = "pet:" + spell.Name;
                var match = Spells.FirstOrDefault(x => x.Type == spell.Type && x.Name == spell.Name);
                if (match != null)
                {
                    match.Merge(spell);
                }
                else
                {
                    Spells.Add(spell);
                }
            }

            OutboundHitCount  += pet.OutboundHitCount;
            OutboundHitSum    += pet.OutboundHitSum;
            OutboundMissCount += pet.OutboundMissCount;

            // merges DPS and HPS intervals (but not TankDPS or InboundHPS)
            for (var i = 0; i < pet.DPS.Count; i++)
            {
                while (DPS.Count <= i)
                {
                    DPS.Add(0);
                }
                DPS[i] += pet.DPS[i];
            }

            for (var i = 0; i < pet.HPS.Count; i++)
            {
                while (HPS.Count <= i)
                {
                    HPS.Add(0);
                }
                HPS[i] += pet.HPS[i];
            }

            // removing the pet has the downside of hiding pet tanking
            //Participants.Remove(pet);

            // clear the damage on the pet but keep it for tanking stats
            pet.OutboundHitCount  = 0;
            pet.OutboundHitSum    = 0;
            pet.OutboundMissCount = 0;
            pet.AttackTypes.Clear();
            //pet.Spells.Clear();
            pet.Spells.RemoveAll(x => x.Type == "hit"); // leave heals on pet so it shows on the healer list
            pet.DPS.Clear();
            pet.HPS.Clear();
        }
Esempio n. 15
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        private void btnCalculate_Click(object sender, EventArgs e)
        {
            int   samplingRate = Convert.ToInt32(nudSamplingRate.Value);
            float freq         = (float)nudFreq.Value;

            int pcmDataLength = (int)nudSampleCount.Value / 2;

            float[] pcm  = new float[pcmDataLength];
            var     wave = PitchUtils.CreateSineWave(pcm, pcmDataLength, samplingRate, freq, 1.0f, 0);

            var stopwatch = new Stopwatch();

            float[] fft         = new FFT(WindowType.Rectangle, cbParallel.Checked).Calculate(pcm);
            var     zcrDetector = new ZCR(samplingRate, cbParallel.Checked);

            stopwatch.Restart();
            float zcr = zcrDetector.Detect(pcm, fft);

            stopwatch.Stop();
            tbZCR.Text     = zcr.ToString();
            tbZCRTime.Text = stopwatch.ElapsedTicks.ToString();

            var autocorrelDetector = new AutocorrelationDetector(samplingRate, cbParallel.Checked);

            stopwatch.Restart();
            float autocorrel = autocorrelDetector.Detect(pcm, fft);

            stopwatch.Stop();
            tbAutocorrel.Text          = autocorrel.ToString();
            tbAutocorrelationTime.Text = stopwatch.ElapsedTicks.ToString();

            var tracker = new PitchTracker();

            tracker.SampleRate = samplingRate;
            stopwatch.Restart();
            tracker.ProcessBuffer(pcm);
            float autocorrelNew = tracker.CurrentPitchRecord.Pitch;

            stopwatch.Stop();
            tbAutocorrelNew.Text          = autocorrelNew.ToString();
            tbAutocorrelationNewTime.Text = stopwatch.ElapsedTicks.ToString();

            var hpsDetector = new HPS(samplingRate, cbParallel.Checked, 1);

            stopwatch.Restart();
            float hps = hpsDetector.Detect(pcm, fft);

            stopwatch.Stop();
            tbHPS.Text     = hps.ToString();
            tbHPSTime.Text = stopwatch.ElapsedTicks.ToString();

            var maxLikehoodDetector = new MaximumLikehoodDetector(samplingRate, cbParallel.Checked);

            stopwatch.Restart();
            fft = new FFT(WindowType.Rectangle, cbParallel.Checked).Calculate(pcm);
            float maxLikehood = maxLikehoodDetector.Detect(pcm, fft);

            stopwatch.Stop();
            tbMaxLikehood.Text     = maxLikehood.ToString();
            tbMaxLikehoodTime.Text = stopwatch.ElapsedTicks.ToString();
        }
Esempio n. 16
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        /// <summary>
        /// Merge data from another participant into this participant.
        /// </summary>
        public void Merge(FightParticipant p, int intervalOffset = 0, int timeOffset = 0)
        {
            OutboundMissCount   += p.OutboundMissCount;
            OutboundHitCount    += p.OutboundHitCount;
            OutboundHitSum      += p.OutboundHitSum;
            OutboundStrikeCount += p.OutboundStrikeCount;

            InboundMissCount  += p.InboundMissCount;
            InboundHitCount   += p.InboundHitCount;
            InboundHitSum     += p.InboundHitSum;
            InboundMeleeCount += p.InboundMeleeCount;
            InboundMeleeSum   += p.InboundMeleeSum;
            InboundRiposteSum += p.InboundRiposteSum;
            //InboundSpellCount += p.InboundSpellCount;
            //InboundSpellSum += p.InboundSpellSum;
            InboundStrikeCount += p.InboundStrikeCount;

            OutboundHealSum    += p.OutboundHealSum;
            InboundHealSum     += p.InboundHealSum;
            InboundFullHealSum += p.InboundFullHealSum;

            DeathCount += p.DeathCount;

            // merge intervals starting at 'intervalOffset' base
            for (var i = 0; i < p.DPS.Count; i++)
            {
                while (DPS.Count <= intervalOffset + i)
                {
                    DPS.Add(0);
                }
                DPS[intervalOffset + i] += p.DPS[i];
            }

            for (var i = 0; i < p.TankDPS.Count; i++)
            {
                while (TankDPS.Count <= intervalOffset + i)
                {
                    TankDPS.Add(0);
                }
                TankDPS[intervalOffset + i] += p.TankDPS[i];
            }

            for (var i = 0; i < p.HPS.Count; i++)
            {
                while (HPS.Count <= intervalOffset + i)
                {
                    HPS.Add(0);
                }
                HPS[intervalOffset + i] += p.HPS[i];
            }

            for (var i = 0; i < p.InboundHPS.Count; i++)
            {
                while (InboundHPS.Count <= intervalOffset + i)
                {
                    InboundHPS.Add(0);
                }
                InboundHPS[intervalOffset + i] += p.InboundHPS[i];
            }


            foreach (var at in p.AttackTypes)
            {
                var _at = AttackTypes.FirstOrDefault(x => x.Type == at.Type);
                if (_at == null)
                {
                    _at      = new FightHit();
                    _at.Type = at.Type;
                    AttackTypes.Add(_at);
                }
                _at.Merge(at);
            }

            foreach (var dt in p.DefenseTypes)
            {
                var _dt = DefenseTypes.FirstOrDefault(x => x.Type == dt.Type);
                if (_dt == null)
                {
                    _dt      = new FightMiss();
                    _dt.Type = dt.Type;
                    DefenseTypes.Add(_dt);
                }
                _dt.Merge(dt);
            }

            foreach (var h in p.Heals)
            {
                var _h = Heals.FirstOrDefault(x => x.Target == h.Target);
                if (_h == null)
                {
                    _h        = new FightHeal();
                    _h.Target = h.Target;
                    Heals.Add(_h);
                }
                _h.Merge(h);
            }

            foreach (var s in p.Spells)
            {
                var _s = Spells.FirstOrDefault(x => x.Name == s.Name && x.Type == s.Type);
                if (_s == null)
                {
                    _s      = new FightSpell();
                    _s.Type = s.Type;
                    _s.Name = s.Name;
                    //_s.Times =  // todo
                    Spells.Add(_s);
                }
                _s.Merge(s);
            }

            // disabled - merging buffs will create duplicates if fights overlap and include the same buff
            // it would be better to recreate buffs after merging
            p.Buffs.Clear();

            // >= 0 avoids any pre fight buffs
            //foreach (var b in p.Buffs.Where(x => x.Time >= 0))
            //{
            //    if (timeOffset == 0)
            //        Buffs.Add(b);
            //    else
            //        Buffs.Add(new FightBuff { Name = b.Name, Time = b.Time + timeOffset });
            //}
        }
Esempio n. 17
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        public void AddHeal(LogHealEvent heal, int interval = -1)
        {
            if (FirstAction == null)
            {
                FirstAction = heal.Timestamp;
            }
            LastAction = heal.Timestamp;

            // promised heals appear as self heals
            // we may want to ignore them for self healing stats
            //var promised = heal.Source == Name && heal.Target == Name && heal.Spell != null && heal.Spell.StartsWith("Promised");

            //if (heal.Source == Name && heal.Target == Name)
            //{
            //    SelfHealSum += heal.Amount;
            //}

            if (heal.Source == Name)
            {
                OutboundHealSum     += heal.Amount;
                OutboundFullHealSum += heal.FullAmount;

                var h = Heals.FirstOrDefault(x => x.Target == heal.Target);
                if (h == null)
                {
                    h        = new FightHeal();
                    h.Target = heal.Target;
                    Heals.Add(h);
                }
                h.HitCount   += 1;
                h.HitSum     += heal.Amount;
                h.FullHitSum += heal.FullAmount;

                // should we label unknown heals as lifetap or unknown?
                var spell = AddSpell(heal.Spell ?? "Lifetap", "heal");
                spell.HitCount   += 1;
                spell.HitSum     += heal.Amount;
                spell.FullHitSum += heal.FullAmount;

                if (heal.Mod.HasFlag(LogEventMod.Critical))
                {
                    spell.CritCount += 1;
                    spell.CritSum   += heal.Amount;
                }

                if (heal.Mod.HasFlag(LogEventMod.Twincast))
                {
                    spell.TwinCount += 1;
                }

                if (interval >= 0)
                {
                    while (HPS.Count <= interval)
                    {
                        HPS.Add(0);
                    }
                    HPS[interval] += heal.Amount;
                }
            }

            if (heal.Target == Name)
            {
                InboundHealSum     += heal.Amount;
                InboundFullHealSum += heal.FullAmount;

                if (interval >= 0)
                {
                    while (InboundHPS.Count <= interval)
                    {
                        InboundHPS.Add(0);
                    }
                    InboundHPS[interval] += heal.Amount;
                }
            }
        }
Esempio n. 18
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 private bool GpiPolyLine(HPS hps, long v, Point[] points)
 {
     return(true);
 }
Esempio n. 19
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 private bool GpiEndPath(HPS hps)
 {
     return(true);
 }
Esempio n. 20
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 private void GpiStrokePath(HPS hps, long v1, long v2)
 {
 }