// Use this for initialization void Start() { for (int i = 0; i < 2; i++) { //キャラクター設定 switch (InScript.Fighter(i).tag) { case "P1": character1 = InScript.Fighter(0); break; case "P2": character2 = InScript.Fighter(1); break; default: break; } } script1 = character1.GetComponent <HPDirectorScript>(); script2 = character2.GetComponent <HPDirectorScript>(); text_P1.text = ""; text_P2.text = ""; }
// Use this for initialization void Start() { script1 = character1.GetComponent <HPDirectorScript>(); script2 = character2.GetComponent <HPDirectorScript>(); text_P1.text = ""; text_P2.text = ""; }
void Awake() { //スクリプト取得 HPDir = this.GetComponent <HPDirectorScript>(); ASScript = Opponent.GetComponent <ArtsStateScript>(); CEvent = this.GetComponent <ColliderEvent>(); SEScript = this.GetComponent <SetEffectScript>(); }
void Awake() { if (!isTest) { contl = GameObject.Find("FighterComtrol"); InScript = contl.GetComponent <InstanceScript>(); playSEScript = GetComponent <PlaySEScript>(); hpDirectorScript = GetComponent <HPDirectorScript>(); } }
// Use this for initialization void Start() { player1 = GameObject.FindGameObjectWithTag("P1"); player2 = GameObject.FindGameObjectWithTag("P2"); P1HP = player1.GetComponent <HPDirectorScript>(); P2HP = player2.GetComponent <HPDirectorScript>(); timer = ButDir.GetComponent <TimerScript>(); fade = this.GetComponent <FadeImage>(); timeUp.enabled = false; timeUp.color = white; }
// Use this for initialization void Start() { time = 0; winTime = 0; baseTime = 0; gameSet = true; flag = true; pause = playerObj1.GetComponent <PlayerController>(); hp1 = playerObj1.GetComponent <HPDirectorScript>(); hp2 = playerObj2.GetComponent <HPDirectorScript>(); timer = timerObj.GetComponent <TimerScript>(); getGame = gameDirecter.GetComponent <GetGameScript>(); directer = gameDirecter.GetComponent <GameDirector>(); fade = fadePanel.GetComponent <FadeScript>(); winChar = 0; test = 60.0f; }
// Use this for initialization void Start() { timer = 0; gameState = 0; player1.transform.position = new Vector3(-3, -4.2f, gameObject.transform.position.z); player2.transform.position = new Vector3(3, -1.5f, gameObject.transform.position.z); textScript = GameObject.Find("TextFactory").GetComponent <TextGenerator>(); sceneManager = GameObject.Find("SceneManager").GetComponent <SceneManagement>(); HP1 = player1.GetComponent <HPDirectorScript>(); HP2 = player2.GetComponent <HPDirectorScript>(); initPos1 = player1.transform.position; initPos2 = player2.transform.position; comboScript = GetComponent <ComboScript>(); gameScript = GetComponent <GetGameScript>(); }
// Use this for initialization void Start() { //ディレクタースクリプト取得 ASScriptEne = Pcont.fightEnemy.GetComponent <ArtsStateScript>(); CEvent = this.GetComponent <ColliderEvent>(); CEventEne = Pcont.fightEnemy.GetComponent <ColliderEvent>(); HPDir = this.GetComponent <HPDirectorScript>(); DEGScript = this.GetComponent <DebugGetEnemyScript>(); SEScript = this.GetComponent <SetEffectScript>(); GScript = this.GetComponent <GuardScript>(); //コライダーのスクリプトを取得 for (int i = 0; i < CEvent.HClid.Count; i++) { col.Add(CEvent.HClid[i]); react.Add(col[i].GetComponent <ColliderReact>()); } AI = gameObject.GetComponent <EnemyAI>(); }
// Use this for initialization void Start() { audio = this.GetComponent <AudioSource>(); player1 = GameObject.FindGameObjectWithTag("P1"); player2 = GameObject.FindGameObjectWithTag("P2"); P1HP = player1.GetComponent <HPDirectorScript>(); P2HP = player2.GetComponent <HPDirectorScript>(); fade = this.GetComponent <FadeImage>(); fade.Flag = false; for (int i = 0; i < KO.Length; i++) { PosKO[i] = KO[i].transform.localPosition; PerfectKO[i].enabled = false; PerfectKO[i].transform.localScale = strScle; } PerfectKO[0].color = white; PerfectKO[1].color = white; KOImage[0].color = white; KOImage[1].color = white; }
// Use this for initialization void Start() { for (int i = 0; i < 2; i++) { //キャラクター設定 switch (InScript.Fighter(i).tag) { case "P1": player1 = InScript.Fighter(0); SetPlayerState(player1.name, P1Image, P1Name, player1); player1Controller = player1.GetComponent <PlayerController>(); player1Controller.CanControll = false; break; case "P2": player2 = InScript.Fighter(1); SetPlayerState(player2.name, P2Image, P2Name, player2); player2Controller = player2.GetComponent <PlayerController>(); player2Controller.CanControll = false; break; } } HP1 = player1.GetComponent <HPDirectorScript>(); HP2 = player2.GetComponent <HPDirectorScript>(); Guard1 = player1.GetComponent <GuardScript>(); Guard2 = player2.GetComponent <GuardScript>(); initPos1 = player1.transform.position; initPos2 = player2.transform.position; player1.transform.position = initPos1; player2.transform.position = initPos2; //comboScript = GetComponent<ComboScript>(); gameScript = GetComponent <GetGameScript>(); }