Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        for (int i = 0; i < 2; i++)
        {
            //キャラクター設定
            switch (InScript.Fighter(i).tag)
            {
            case "P1":
                character1 = InScript.Fighter(0);
                break;

            case "P2":
                character2 = InScript.Fighter(1);
                break;

            default:
                break;
            }
        }

        script1      = character1.GetComponent <HPDirectorScript>();
        script2      = character2.GetComponent <HPDirectorScript>();
        text_P1.text = "";
        text_P2.text = "";
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     script1      = character1.GetComponent <HPDirectorScript>();
     script2      = character2.GetComponent <HPDirectorScript>();
     text_P1.text = "";
     text_P2.text = "";
 }
 void Awake()
 {
     //スクリプト取得
     HPDir    = this.GetComponent <HPDirectorScript>();
     ASScript = Opponent.GetComponent <ArtsStateScript>();
     CEvent   = this.GetComponent <ColliderEvent>();
     SEScript = this.GetComponent <SetEffectScript>();
 }
Esempio n. 4
0
 void Awake()
 {
     if (!isTest)
     {
         contl            = GameObject.Find("FighterComtrol");
         InScript         = contl.GetComponent <InstanceScript>();
         playSEScript     = GetComponent <PlaySEScript>();
         hpDirectorScript = GetComponent <HPDirectorScript>();
     }
 }
Esempio n. 5
0
    // Use this for initialization
    void Start()
    {
        player1 = GameObject.FindGameObjectWithTag("P1");
        player2 = GameObject.FindGameObjectWithTag("P2");
        P1HP    = player1.GetComponent <HPDirectorScript>();
        P2HP    = player2.GetComponent <HPDirectorScript>();

        timer = ButDir.GetComponent <TimerScript>();
        fade  = this.GetComponent <FadeImage>();

        timeUp.enabled = false;
        timeUp.color   = white;
    }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     time     = 0;
     winTime  = 0;
     baseTime = 0;
     gameSet  = true;
     flag     = true;
     pause    = playerObj1.GetComponent <PlayerController>();
     hp1      = playerObj1.GetComponent <HPDirectorScript>();
     hp2      = playerObj2.GetComponent <HPDirectorScript>();
     timer    = timerObj.GetComponent <TimerScript>();
     getGame  = gameDirecter.GetComponent <GetGameScript>();
     directer = gameDirecter.GetComponent <GameDirector>();
     fade     = fadePanel.GetComponent <FadeScript>();
     winChar  = 0;
     test     = 60.0f;
 }
Esempio n. 7
0
    // Use this for initialization
    void Start()
    {
        timer     = 0;
        gameState = 0;
        player1.transform.position = new Vector3(-3, -4.2f, gameObject.transform.position.z);
        player2.transform.position = new Vector3(3, -1.5f, gameObject.transform.position.z);
        textScript   = GameObject.Find("TextFactory").GetComponent <TextGenerator>();
        sceneManager = GameObject.Find("SceneManager").GetComponent <SceneManagement>();

        HP1 = player1.GetComponent <HPDirectorScript>();
        HP2 = player2.GetComponent <HPDirectorScript>();

        initPos1 = player1.transform.position;
        initPos2 = player2.transform.position;

        comboScript = GetComponent <ComboScript>();
        gameScript  = GetComponent <GetGameScript>();
    }
Esempio n. 8
0
    // Use this for initialization
    void Start()
    {
        //ディレクタースクリプト取得
        ASScriptEne = Pcont.fightEnemy.GetComponent <ArtsStateScript>();
        CEvent      = this.GetComponent <ColliderEvent>();
        CEventEne   = Pcont.fightEnemy.GetComponent <ColliderEvent>();
        HPDir       = this.GetComponent <HPDirectorScript>();
        DEGScript   = this.GetComponent <DebugGetEnemyScript>();
        SEScript    = this.GetComponent <SetEffectScript>();
        GScript     = this.GetComponent <GuardScript>();

        //コライダーのスクリプトを取得
        for (int i = 0; i < CEvent.HClid.Count; i++)
        {
            col.Add(CEvent.HClid[i]);
            react.Add(col[i].GetComponent <ColliderReact>());
        }

        AI = gameObject.GetComponent <EnemyAI>();
    }
Esempio n. 9
0
    // Use this for initialization
    void Start()
    {
        audio   = this.GetComponent <AudioSource>();
        player1 = GameObject.FindGameObjectWithTag("P1");
        player2 = GameObject.FindGameObjectWithTag("P2");
        P1HP    = player1.GetComponent <HPDirectorScript>();
        P2HP    = player2.GetComponent <HPDirectorScript>();

        fade      = this.GetComponent <FadeImage>();
        fade.Flag = false;

        for (int i = 0; i < KO.Length; i++)
        {
            PosKO[i]             = KO[i].transform.localPosition;
            PerfectKO[i].enabled = false;
            PerfectKO[i].transform.localScale = strScle;
        }

        PerfectKO[0].color = white;
        PerfectKO[1].color = white;
        KOImage[0].color   = white;
        KOImage[1].color   = white;
    }
Esempio n. 10
0
    // Use this for initialization
    void Start()
    {
        for (int i = 0; i < 2; i++)
        {
            //キャラクター設定
            switch (InScript.Fighter(i).tag)
            {
            case "P1":
                player1 = InScript.Fighter(0);
                SetPlayerState(player1.name, P1Image, P1Name, player1);
                player1Controller             = player1.GetComponent <PlayerController>();
                player1Controller.CanControll = false;
                break;

            case "P2":
                player2 = InScript.Fighter(1);
                SetPlayerState(player2.name, P2Image, P2Name, player2);
                player2Controller             = player2.GetComponent <PlayerController>();
                player2Controller.CanControll = false;
                break;
            }
        }

        HP1 = player1.GetComponent <HPDirectorScript>();
        HP2 = player2.GetComponent <HPDirectorScript>();

        Guard1 = player1.GetComponent <GuardScript>();
        Guard2 = player2.GetComponent <GuardScript>();

        initPos1 = player1.transform.position;
        initPos2 = player2.transform.position;
        player1.transform.position = initPos1;
        player2.transform.position = initPos2;

        //comboScript = GetComponent<ComboScript>();
        gameScript = GetComponent <GetGameScript>();
    }