void Start() { GameObject fpsGadgetGo = new GameObject("FPS"); DontDestroyOnLoad(fpsGadgetGo); fpsGadget = fpsGadgetGo.AddComponent <HOFpsGadget>(); fpsGadget.showMemory = true; testTypeList = Enum.GetNames(typeof(TestType)); engineTypeList = Enum.GetNames(typeof(EngineType)); }
virtual protected void Awake() { if (fpsGadget == null) { GameObject fpsGadgetGo = new GameObject("FPS"); DontDestroyOnLoad(fpsGadgetGo); fpsGadget = fpsGadgetGo.AddComponent <HOFpsGadget>(); if (forceFrameRate) { fpsGadget.limitFrameRate = forcedFrameRate; } fpsGadget.showMemory = true; } // DOTween.showUnityEditorReport = true; // DOTween.useSafeMode = safeMode; // DOTween.defaultRecyclable = recycleTweens; // DOTween.logBehaviour = logBehaviour; }