Esempio n. 1
0
    void Start()
    {
        GameObject fpsGadgetGo = new GameObject("FPS");

        DontDestroyOnLoad(fpsGadgetGo);
        fpsGadget            = fpsGadgetGo.AddComponent <HOFpsGadget>();
        fpsGadget.showMemory = true;

        testTypeList   = Enum.GetNames(typeof(TestType));
        engineTypeList = Enum.GetNames(typeof(EngineType));
    }
Esempio n. 2
0
    virtual protected void Awake()
    {
        if (fpsGadget == null)
        {
            GameObject fpsGadgetGo = new GameObject("FPS");
            DontDestroyOnLoad(fpsGadgetGo);
            fpsGadget = fpsGadgetGo.AddComponent <HOFpsGadget>();
            if (forceFrameRate)
            {
                fpsGadget.limitFrameRate = forcedFrameRate;
            }
            fpsGadget.showMemory = true;
        }

        // DOTween.showUnityEditorReport = true;
        // DOTween.useSafeMode = safeMode;
        // DOTween.defaultRecyclable = recycleTweens;
        // DOTween.logBehaviour = logBehaviour;
    }