/** 直线与圆相交。圆半径和直线的相交点 */
    public static Vector3 IntersectionPoint(Vector3 point, Vector3 hit, float radius, Vector3 lineFrom, Vector3 lineTo)
    {
        float c = radius;
        float a = HMath.distance(point, lineFrom, lineTo);
        float b = Mathf.Sqrt(c * c - a * a);

        return(hit + (lineTo - lineFrom).normalized * b);
    }