internal void AddPlayerColor(String player, Color color)
        {
            ColorHls hlsValue = HLSColor.RgbToHls(color);

            this.PlayerBrushes[player] = new List <Brush>();
            this.PlayerBrushes[player].Add(new SolidColorBrush(HLSColor.HlsToRgb(hlsValue.H, Math.Min(1d, hlsValue.L * 1.1), hlsValue.S, hlsValue.A)));
            this.PlayerBrushes[player].Add(new SolidColorBrush(HLSColor.HlsToRgb(hlsValue.H, Math.Min(1d, hlsValue.L * 1.125), hlsValue.S * 0.95, hlsValue.A)));
            this.PlayerBrushes[player].Add(new SolidColorBrush(HLSColor.HlsToRgb(hlsValue.H, hlsValue.L * 0.25, hlsValue.S, hlsValue.A)));
            this.PlayerBrushes[player].ForEach((b) => b.Freeze());
        }
        public ucPlayerSettings()
        {
            InitializeComponent();

            scpTint.Clear();
            for (int h = 0; h < 15; h++)
            {
                scpTint.AddColor(HLSColor.HlsToRgb(24 * h, 0.85, 1, 1));
            }
            scpTint.AddColor(Colors.Transparent);
        }