///////////////////////////////////////// void DrawLeftPane() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.toolbar_plus)) { _add(); } if (HGUIToolbar.Button(EditorIcon.toolbar_minus)) { _minus(); } GUILayout.FlexibleSpace(); HGUIToolbar.End(); m_treeViewL?.DrawLayoutGUI(); void _add() { m_platform.AddParams($"New ({m_platform.parameters.Count})"); P.i.selectParamsIndex = m_platform.parameters.Count - 1; P.Save(); m_treeViewL.RegisterFiles(); } void _minus() { m_platform.parameters.RemoveAt(m_treeViewL.currentItem.index); P.Save(); Utils.SelectItemUpdate(); m_treeViewL.RegisterFiles(); } }
///////////////////////////////////////// void DrawLeftPane() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.toolbar_plus)) { _add(); } if (HGUIToolbar.Button(EditorIcon.toolbar_minus)) { _minus(); } GUILayout.FlexibleSpace(); HGUIToolbar.End(); m_treeView.DrawLayoutGUI(); void _add() { PB.i.profileList.Add(new PB.Profile($"BuildScene ({PB.i.profileList.Count})")); PB.Save(); m_treeView.RegisterFiles(); } void _minus() { PB.i.profileList.Remove(m_treeView.currentItem.profile); PB.Save(); m_treeView.RegisterFiles(); } }
public override void OnDefaultGUI() { if (singleton.instance.reload) { singleton.treeViewAsmdef.RegisterAll(); singleton.treeViewAsmdef.Show(m_selectIndex); singleton.instance.reload = false; } if (singleton.instance.reloadNodeClick) { singleton.treeViewAsmdef.Show(m_selectIndex); singleton.instance.reload = false; } HGUIToolbar.Begin(); if (HGUIToolbar.Toggle(m_selectIndex == 0, "All")) { m_selectIndex = 0; } if (HGUIToolbar.Toggle(m_selectIndex == 1, "Ref By")) { m_selectIndex = 1; } if (HGUIToolbar.Toggle(m_selectIndex == 2, "Ref To")) { m_selectIndex = 2; } HGUIToolbar.End(); singleton.treeViewAsmdef.DrawLayoutGUI(); }
public static void DrawGUI() { E.Load(); Helper.New(ref m_treeView_AutoSymbols); ScopeIsCompile.Begin(); HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.toolbar_plus)) { _add(); } ScopeDisable.Begin(!m_treeView_AutoSymbols.HasSelection()); if (HGUIToolbar.Button(EditorIcon.toolbar_minus)) { _remove(); } ScopeDisable.End(); GUILayout.Space(4); ScopeChange.Begin(); var _b = HEditorGUILayout.ToggleLeft(S._AutomaticsettingatInitializeOnLoad, E.i.m_autoSetDidReloadScripts); if (ScopeChange.End()) { E.i.m_autoSetDidReloadScripts = _b; E.Save(); } GUILayout.FlexibleSpace(); if (!Utils.changeSetting) { if (HGUIToolbar.Button(SS._Apply)) { Utils.ApplySymbols(); } } else { if (HGUIToolbar.Button(EditorHelper.TempContent(SS._Apply, EditorIcon.warning))) { Utils.ApplySymbols(); } } HGUIToolbar.End(); ///////////// /// using (new GUILayoutScope(1, 0)) { m_treeView_AutoSymbols.DrawLayoutGUI(); } ScopeIsCompile.End(); }
///////////////////////////////////////// void DrawRightPane() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.settings)) { UnityEditorMenu.File_Build_Settings(); } //if( HGUIToolbar.Button( EditorIcon.search_icon ) ) ProjectBrowserUtils.SetSearch( "t:Scene" ); GUILayout.FlexibleSpace(); HGUIToolbar.End(); m_treeView.DrawItem(); }
public static void DrawGUI() { E.Load(); Helper.New(ref Utils.m_treeView_EditorSymbols); ScopeIsCompile.Begin(); HGUIToolbar.Begin(); ScopeDisable.Begin(Utils.activeSymbol); if (HGUIToolbar.Button(EditorIcon.toolbar_plus)) { _add(); } ScopeDisable.Begin(!Utils.m_treeView_EditorSymbols.HasSelection()); if (HGUIToolbar.Button(EditorIcon.toolbar_minus)) { _remove(); } ScopeDisable.End(); GUILayout.FlexibleSpace(); if (!Utils.activeSymbol) { ScopeDisable.Begin(!Utils.changeEditorSymbols); if (!Utils.changeEditorSymbols) { HGUIToolbar.Button(SS._Apply); } else { if (HGUIToolbar.Button(EditorHelper.TempContent(SS._Apply, EditorIcon.warning))) { _set(); } } ScopeDisable.End(); } HGUIToolbar.End(); ///////////////// using (new GUILayoutScope(1, 0)) { Utils.m_treeView_EditorSymbols.DrawLayoutGUI(); } ScopeIsCompile.End(); }
///////////////////////////////////////// void DrawToolBar() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorHelper.TempContent(EditorIcon.settings))) { SharedModule.SettingsWindow.OpenEditor(Package.nameNicify); } if (HGUIToolbar.Button(EditorHelper.TempContent(EditorIcon.refresh))) { Refresh(); } GUILayout.FlexibleSpace(); HGUIToolbar.End(); }
///////////////////////////////////////// void DrawRightPane() { HGUIToolbar.Begin(); if (HGUIToolbar.Toggle(m_installType == InstallType.通常, S._Installablepackages)) { m_installType = InstallType.通常; m_treeViewR.RegisterFiles(m_installType); } if (HGUIToolbar.Toggle(m_installType == InstallType.データベースに直インストール, S._Unitypackage)) { m_installType = InstallType.データベースに直インストール; m_treeViewR.RegisterFiles(m_installType); } HGUIToolbar.End(); GUILayout.Box("", HEditorStyles.treeViweArea, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); var dropRc = GUILayoutUtility.GetLastRect(); m_treeViewR.OnGUI(dropRc.AlignR(dropRc.width - 1)); }
///////////////////////////////////////// void DrawRightPane() { var currentParams = P.GetCurrentParams(); ////////////////// HGUIToolbar.Begin(); GUILayout.Label(EditorHelper.TempContent($"{PlayerSettings.productName}", $"{S._CompanyName}\t{PlayerSettings.companyName}\n{S._ProductName}\t{PlayerSettings.productName}\n{S._Version}\t{PlayerSettings.bundleVersion}"), EditorStyles.toolbarButton); GUILayout.FlexibleSpace(); ScopeDisable.Begin(!currentParams.development); E.connectProfiler.Value = HEditorGUILayout.SessionToggleLeft(S._ConnectProfiler, S._ProfilingisonlyenabledinaDevelopmentPlayer, E.connectProfiler.Value); ScopeDisable.End(); E.autoRunPlayer.Value = HEditorGUILayout.SessionToggleLeft(S._AutoRunPlayer, E.autoRunPlayer.Value); if (UnityEditorEditorUserBuildSettings.activeBuildTargetGroup != P.i.selectBuildTargetGroup) { HGUIToolbar.DropDown2(S._SwitchPlatform, EditorIcon.warning , OnSwitchPlatform , OnDropAction); } else { HGUIToolbar.DropDown2(E.autoRunPlayer.Value ? S._BuildAndRun : S._Build , OnBuild , OnDropAction); } OnPlayButton(currentParams); HGUIToolbar.End(); ////////////////// using (new GUILayoutScope(1, 0)) { m_treeViewR?.DrawLayoutGUI(); var aa = GUILayoutUtility.GetLastRect(); // .GetRect( GUIContent.none, EditorStyles.label ); var rc = m_treeViewR.m_lastCellRect; rc.x = aa.x; rc.y += EditorStyles.toolbar.fixedHeight; rc.y += EditorGUIUtility.singleLineHeight; rc.y += 8; rc.height = EditorGUIUtility.singleLineHeight; if (Utils.IsModuleInstalled(m_platform.buildTargetGroup, currentParams.buildTarget)) { rc.height = 40; EditorGUI.HelpBox(rc.AlignCenterW(rc.width - 40), string.Format(S._No_0_moduleloaded_, m_UnityEditorBuildBuildPlatforms.GetModuleDisplayName(m_platform.buildTargetGroup, currentParams.buildTarget)), MessageType.Warning); var rc2 = rc; rc2.x = rc.xMax - 240; rc2.width = 200; if (GUI.Button(rc2.AlignCenterH(20), S._InstallWithUnityHub)) { string playbackEngineDownloadURL = UnityEditorBuildPlayerWindow.GetUnityHubModuleDownloadURL(m_platform.buildTargetGroup, currentParams.buildTarget); Debug.Log(playbackEngineDownloadURL); Help.BrowseURL(playbackEngineDownloadURL); } rc.y += 40 + 8; } m_buildPlatformDrawer?.DrawErrorReport(rc); } var lrc = GUILayoutUtility.GetLastRect(); lrc.y = lrc.yMax - EditorGUIUtility.singleLineHeight - 8; lrc.height = EditorGUIUtility.singleLineHeight; lrc = lrc.AlignR(B.currentOutputPackageFullName.CalcSize(HEditorStyles.treeViewLine).x); lrc.x -= 8; GUI.Label(lrc, B.currentOutputPackageFullName, HEditorStyles.treeViewLine); }
//public void DrawGUI_AssetBundle() { // if( !PB.i.enableAssetBundleBuild ) return; // var currentParams = P.GetCurrentParams(); // int opt = currentParams.assetBundleOption; // EditorGUI.BeginChangeCheck(); // using( new GUILayout.VerticalScope( EditorStyles.helpBox ) ) { // bool fold; // using( new GUILayout.HorizontalScope() ) { // fold = HEditorGUILayout.Foldout( E.i.fold.Has( E.FoldAssetBundle ), "Asset Bundle" ); // E.i.fold.Toggle( E.FoldAssetBundle, fold ); // GUILayout.FlexibleSpace(); // bool b7 = HEditorGUILayout.ToggleLeft( S._ClearFiles, opt.Has( P.BUNDLE_OPTION_CLEAR_FILES ) ); // opt.Toggle( P.BUNDLE_OPTION_CLEAR_FILES, b7 ); // var rc = EditorHelper.GetLayout( EditorIcon.settings, Styles.dropDownButton, GUILayout.Width( 80 ), GUILayout.Height( 16 ) ); // HEditorGUI.DropDown( rc, S._Build, Styles.dropDownButton, 18, // () => { // if( Utils.IsSwitchPlatformAbort() ) return; // ExecuteBuildBundle(); // }, // () => { // var m = new GenericMenu(); // if( Directory.Exists( P.i.outputAssetBundleDirectory ) ) { // m.AddItem( new GUIContent( SS._OpenOutputFolder ), false, () => { ShellUtils.OpenDirectory( P.i.outputAssetBundleDirectory ); } ); // } // else { // m.AddDisabledItem( new GUIContent( $"{notDirectory}{P.i.outputAssetBundleDirectory.Replace( "/", "." )}" ) ); // } // m.DropDown( HEditorGUI.lastRect.PopupRect() ); // } ); // if( _enableAssetBundle ) { // var r = EditorHelper.GetLayout( EditorIcon.settings, HEditorStyles.iconButton ); // if( HEditorGUI.IconButton( r, EditorIcon.settings, 2 ) ) { // EditorApplication.ExecuteMenuItem( Window_AssetBundle_Browser ); // Event.current.Use(); // } // } // rc = HEditorGUI.lastRect; // GUI.Label( rc.AddH( -3 ), GUIContent.none, HEditorStyles.dopesheetBackground ); // } // GUILayout.Space( 2 ); // if( fold ) { // EditorGUI.indentLevel++; // bool bst = HEditorGUILayout.ToggleLeft( S._CopyingthebuildresultstoStreamingAssets, opt.Has( P.BUNDLE_OPTION_COPY_STREAMINGASSETS ) ); // currentParams.assetBundleCompressionMode = EditorGUILayout.Popup( S._Compression, currentParams.assetBundleCompressionMode, s_CompressionMode, Styles.miniPopup ); // bool b1 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 0 ], opt.Has( P.BUNDLE_OPTION_EXCLUDETYPEINFORMATION ) ); // bool b2 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 1 ], opt.Has( P.BUNDLE_OPTION_FORCEREBUILD ) ); // bool b3 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 2 ], opt.Has( P.BUNDLE_OPTION_IGNORETYPETREECHANGES ) ); // bool b4 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 3 ], opt.Has( P.BUNDLE_OPTION_APPENDHASH ) ); // bool b5 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 4 ], opt.Has( P.BUNDLE_OPTION_STRICTMODE ) ); // bool b6 = HEditorGUILayout.ToggleLeft( s_BundleOptions[ 5 ], opt.Has( P.BUNDLE_OPTION_DRYRUNBUILD ) ); // opt.Toggle( P.BUNDLE_OPTION_COPY_STREAMINGASSETS, bst ); // opt.Toggle( P.BUNDLE_OPTION_EXCLUDETYPEINFORMATION, b1 ); // opt.Toggle( P.BUNDLE_OPTION_FORCEREBUILD, b2 ); // opt.Toggle( P.BUNDLE_OPTION_IGNORETYPETREECHANGES, b3 ); // opt.Toggle( P.BUNDLE_OPTION_APPENDHASH, b4 ); // opt.Toggle( P.BUNDLE_OPTION_STRICTMODE, b5 ); // opt.Toggle( P.BUNDLE_OPTION_DRYRUNBUILD, b6 ); // GUILayout.Space( 2 ); // EditorGUI.indentLevel--; // } // } // if( EditorGUI.EndChangeCheck() ) { // currentParams.assetBundleOption = opt; // Utils.s_changed = true; // } //} ///////////////////////////////////////// void DrawToolBar() { HGUIToolbar.Begin(); if (HGUIToolbar.Button(EditorIcon.settings)) { SharedModule.SettingsWindow.OpenProject(Package.nameNicify); } if (HGUIToolbar.Toggle(P.i.selectScene, "Scenes in Build", EditorIcon.sceneasset)) { P.i.selectScene = true; P.Save(); } var lst = m_supportBuildTarget.Where(x => P.GetPlatform(x).enable).ToArray(); var reo = Styles.toolbarbutton.padding; var active = UnityEditorEditorUserBuildSettings.activeBuildTargetGroup; for (int i = 0; i < lst.Length; i++) { var s = lst[i]; var style = active == s ? Styles.toolbarbuttonActive : Styles.toolbarbutton; var cont = EditorHelper.TempContent(s.GetShortName(), s.Icon()); var size = style.CalcSize(cont); size.x -= 8; bool bb = P.i.selectScene || P.i.selectScene; ScopeChange.Begin(); if (HGUIToolbar.Toggle(P.i.selectBuildTargetGroup == s && !bb, cont, style, GUILayout.Width(size.x))) { P.i.selectScene = false; P.Save(); P.i.selectBuildTargetGroup = s; Utils.SelectItemUpdate(); ChangeActiveTarget(); m_Drawer_BuildPlatforms.SelectPlatform(Utils.s_currentPlatform, m_buildPlatformDrawer); } if (ScopeChange.End()) { P.Save(); } if (active == s) { var rc = GUILayoutUtility.GetLastRect(); EditorGUI.DrawRect(rc, new Color(0, 0, 1, 0.1f)); rc.x -= 4; rc = rc.AlignCenterH(16); if (UnitySymbol.Has("UNITY_2019_3_OR_NEWER")) { rc.y += 1; } GUI.DrawTexture(rc.AlignR(16), EditorIcon.buildsettings_editor_small, ScaleMode.ScaleToFit); } } GUILayout.FlexibleSpace(); if (_enableBuildReport) { if (HGUIToolbar.Button("Build Report")) { EditorApplication.ExecuteMenuItem(Window_Show_Build_Report); } } HGUIToolbar.End(); }