Esempio n. 1
0
        public T GetComponent <T>() where T : HComponent
        {
            Type       type       = typeof(T);
            HComponent hComponent = null;

            if (hComponents.TryGetValue(type, out hComponent))
            {
                return(hComponent as T);
            }
            return(default);
Esempio n. 2
0
 void Awake()
 {
     if (anchor == null)
     {
         anchor = HComponent.Create <FloatingAnchor>(gameObject.name + " floatingAnchor");
         anchor.transform.position = transform.position;
         anchor.transform.rotation = transform.rotation;
         anchor.transform.parent   = transform.parent;
         anchor.data = data;
     }
 }
Esempio n. 3
0
    void CreateGridOfSpots()
    {
        var colliderSize = new Vector3(size.x / amountOfSpots.x, 0.01f, size.y / amountOfSpots.y);
        var offsetX      = (size.x / 2 - colliderSize.x / 2) * -1;
        var offsetZ      = (size.y / 2 - colliderSize.z / 2) * -1;

        for (int x = 0; x < amountOfSpots.x; x++)
        {
            for (int y = 0; y < amountOfSpots.y; y++)
            {
                var inventorySpot = HComponent.Create <InventorySpot>("Spot") as InventorySpot;
                inventorySpot.transform.parent                  = transform;
                inventorySpot.transform.localPosition           = new Vector3(x * colliderSize.x + offsetX, 0, y * colliderSize.z + offsetZ);
                inventorySpot.GetComponent <BoxCollider>().size = colliderSize;

                spots.Add(inventorySpot);
            }
        }
    }
Esempio n. 4
0
 public static T Create <T>() where T : Component
 {
     return(HComponent.Create <T>("GameObject"));
 }