Esempio n. 1
0
        static void Postfix(SG_HiringHall_Screen __instance,
                            Pilot ___selectedPilot, LocalizableText ___MWInitialCostText, UIColorRefTracker ___MWCostColor,
                            HBSDOTweenButton ___HireButton)
        {
            Mod.Log.Debug?.Write("Updating UpdateMoneySpot");

            if (___selectedPilot != null)
            {
                Mod.Log.Debug?.Write(" -- pilot is selected");

                // Account for the salary
                CrewDetails details       = ModState.GetCrewDetails(___selectedPilot.pilotDef);
                int         modifiedBonus = (int)Mathf.RoundToInt(details.AdjustedBonus);
                string      bonus         = new Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Bonus_Label],
                                                     new string[] { SimGameState.GetCBillString(Mathf.RoundToInt(modifiedBonus)) })
                                            .ToString();
                Mod.Log.Debug?.Write($"  -- bonus will be: {bonus}");

                ___MWInitialCostText.SetText(bonus);

                if (modifiedBonus > ModState.SimGameState.Funds)
                {
                    Mod.Log.Debug?.Write(" -- Disabling hire.");
                    ___MWCostColor.SetUIColor(UIColor.Red);
                    ___HireButton.SetState(ButtonState.Disabled);
                }
                else
                {
                    Mod.Log.Debug?.Write(" -- Enabling hire.");
                    ___MWCostColor.SetUIColor(UIColor.White);
                    ___HireButton.SetState(ButtonState.Enabled);
                }
            }
        }
Esempio n. 2
0
        static void Postfix(SimGameOptionsMenu __instance,
                            HBSDOTweenButton ___saveGame, HBSTooltipHBSButton ___saveTooltip,
                            HBSDOTweenButton ___restartMission, HBSTooltipHBSButton ___restartTooltip)
        {
            CombatGameState combatGameState = SharedState.Combat;

            if (combatGameState != null && !combatGameState.TurnDirector.IsMissionOver && combatGameState.TurnDirector.GameHasBegun)
            {
                Mod.Log.Trace?.Write("SGOM:CS - in combat.");

                if (Mod.Config.Fixes.DisableCombatRestarts)
                {
                    Mod.Log.Debug?.Write("Disabling combat restarts.");
                    ___restartMission.SetState(ButtonState.Disabled);

                    string             title   = new Text(Mod.LocalizedText.Tooltips[ModText.TT_CombatRestartMission_Title]).ToString();
                    string             details = new Text(Mod.LocalizedText.Tooltips[ModText.TT_CombatRestartMission_Details]).ToString();
                    BaseDescriptionDef def     = new BaseDescriptionDef("SGMTipData", title, details, null);
                    ___restartTooltip.SetStateDataForButtonState(ButtonState.Disabled, TooltipUtilities.GetStateDataFromObject(def));
                }

                if (Mod.Config.Fixes.DisableCombatSaves && ___saveGame.State != ButtonState.Disabled)
                {
                    Mod.Log.Debug?.Write("Disabling combat saves.");
                    ___saveGame.SetState(ButtonState.Disabled);

                    string             title   = new Text(Mod.LocalizedText.Tooltips[ModText.TT_CombatSave_Title]).ToString();
                    string             details = new Text(Mod.LocalizedText.Tooltips[ModText.TT_CombatSave_Details]).ToString();
                    BaseDescriptionDef def     = new BaseDescriptionDef("SGMTipData", title, details, null);
                    ___saveTooltip.SetStateDataForButtonState(ButtonState.Disabled, TooltipUtilities.GetStateDataFromObject(def));
                }
            }
        }
Esempio n. 3
0
 static bool Prefix(SGLocationWidget __instance, SimGameState ___simState, HBSDOTweenButton ___storeButton, StarSystem currSystem, GameObject ___NothingToBuyStoreOverlay, GameObject ___LowRepStoreOverlay)
 {
     try {
         Faction           owner      = currSystem.Owner;
         SimGameReputation reputation = ___simState.GetReputation(owner);
         if (reputation <= SimGameReputation.LOATHED)
         {
             ___LowRepStoreOverlay.SetActive(true);
             ___NothingToBuyStoreOverlay.SetActive(false);
             ___storeButton.SetState(ButtonState.Disabled, false);
         }
         else
         {
             ___LowRepStoreOverlay.SetActive(false);
             ___NothingToBuyStoreOverlay.SetActive(false);
             ___storeButton.SetState(ButtonState.Enabled, false);
         }
         return(false);
     }
     catch (Exception e) {
         Logger.LogError(e);
         return(true);
     }
 }