public void SetRasterizerState(H1RasterizerDescription rasterizerDesc) { RasterizerStateDescription newRasterizerStateDesc = RasterizerStateDescription.Default(); newRasterizerStateDesc.FillMode = H1RHIDefinitionHelper.ConvertToFillMode(rasterizerDesc.FillMode); newRasterizerStateDesc.CullMode = H1RHIDefinitionHelper.ConvertToCullMode(rasterizerDesc.CullMode); newRasterizerStateDesc.IsFrontCounterClockwise = rasterizerDesc.FrontCounterClockwise; newRasterizerStateDesc.DepthBias = rasterizerDesc.DepthBias; newRasterizerStateDesc.DepthBiasClamp = rasterizerDesc.DepthBiasClamp; newRasterizerStateDesc.SlopeScaledDepthBias = rasterizerDesc.SlopeScaledDepthBias; newRasterizerStateDesc.IsDepthClipEnabled = rasterizerDesc.DepthClipEnable; newRasterizerStateDesc.IsMultisampleEnabled = rasterizerDesc.MultiSampleEnable; newRasterizerStateDesc.IsAntialiasedLineEnabled = rasterizerDesc.AntialiasedLineEnable; newRasterizerStateDesc.ForcedSampleCount = rasterizerDesc.ForcedSampleCount; if (rasterizerDesc.ConservativeRasterMode == H1ConservativeRasterizationMode.On) { newRasterizerStateDesc.ConservativeRaster = ConservativeRasterizationMode.On; } else { newRasterizerStateDesc.ConservativeRaster = ConservativeRasterizationMode.Off; } // assign the newly created rasterizer state desc m_GraphicsPipelineStateDesc.RasterizerState = newRasterizerStateDesc; }