protected void SetValidAllocViewBits(H1GpuViewTypes allowViews) { Int32 endIndex = Convert.ToInt32(H1GpuViewTypes.TotalNum); for (Int32 searchIndex = 0; searchIndex < endIndex; searchIndex++) { } }
protected H1GpuBuffer(H1ResourceFlags resourceFlags, H1GpuViewTypes allowedViews) { }