private static void Initialize()
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            IntPtr gvrContext = GvrSettings.GetValidGvrNativePtrOrLogError();
            seeThroughConfig = gvr_beta_see_through_config_create(gvrContext);
#endif
        }
        public static bool IsFeatureSupported(GvrBetaFeature feature)
        {
            bool supported = false;

#if UNITY_ANDROID && !UNITY_EDITOR
            IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
            supported = AndroidNativeHeadsetProvider.gvr_is_feature_supported(gvrContextPtr, (int)feature);
#endif
            return(supported);
        }
        public static bool IsFeatureEnabled(GvrBetaFeature feature)
        {
            bool enabled = false;

#if UNITY_ANDROID && !UNITY_EDITOR
            IntPtr gvrContextPtr   = GvrSettings.GetValidGvrNativePtrOrLogError();
            IntPtr gvrUserPrefsPtr = GvrSettings.gvr_get_user_prefs(gvrContextPtr);
            enabled = gvr_user_prefs_is_feature_enabled(gvrUserPrefsPtr, (int)feature);
#endif
            return(enabled);
        }
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    /// Set the Cardboard viewer params.
    /// Example URI for 2015 Cardboard Viewer V2:
    /// http://google.com/cardboard/cfg?p=CgZHb29nbGUSEkNhcmRib2FyZCBJL08gMjAxNR0rGBU9JQHegj0qEAAASEIAAEhCAABIQgAASEJYADUpXA89OggeZnc-Ej6aPlAAYAM
    public static void SetViewerProfile(String viewerProfileUri)
    {
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
        IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
        if (gvrContextPtr == IntPtr.Zero)
        {
            return;
        }
        gvr_set_default_viewer_profile(gvrContextPtr, viewerProfileUri);
#endif  // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
        Debug.Log("Unavailable for non-Android and non-iOS builds");
    }
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    /// Manual recenter for Cardboard apps. After recentering the camera's orientation will be given
    /// in the new recentered coordinate system.
    /// Do not use for Daydream apps as controller based recentering is handled automatically by
    /// Google VR Services, see `GvrControllerInput.Rencentered` for details.
    public static void Recenter()
    {
#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
        IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
        if (gvrContextPtr == IntPtr.Zero)
        {
            return;
        }
        gvr_reset_tracking(gvrContextPtr);
#endif  // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
        Debug.Log("Use GvrEditorEmulator for in-editor recentering");
    }
        public static void RequestFeatures(GvrBetaFeature[] requiredFeatures,
                                           GvrBetaFeature[] optionalFeatures)
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
            int    reqLen        = requiredFeatures != null ? requiredFeatures.Length : 0;
            int    optLen        = optionalFeatures != null ? optionalFeatures.Length : 0;

            gvr_request_features(gvrContextPtr,
                                 FeaturesToIds(requiredFeatures), reqLen,
                                 FeaturesToIds(optionalFeatures), optLen,
                                 IntPtr.Zero);
#endif
        }
        public static void SetSeeThroughConfig(GvrBetaSeeThroughCameraMode cameraMode,
                                               GvrBetaSeeThroughSceneType sceneType)
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            if (seeThroughConfig == IntPtr.Zero)
            {
                Initialize();
            }

            gvr_beta_see_through_config_set_camera_mode(seeThroughConfig, (int)cameraMode);
            gvr_beta_see_through_config_set_scene_type(seeThroughConfig, (int)sceneType);

            IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
            gvr_beta_set_see_through_config(gvrContextPtr, seeThroughConfig);
#endif
        }