Esempio n. 1
0
 public override void Interact(Action action, Clickable target)
 {
     if (CurrentState == GuyState.IDLE && action == Action.REPAIR_ROCKET)
     {
         NextState = GuyState.GOING_TOWARDS_ROCKET1;
     }
 }
Esempio n. 2
0
    public void ResetState()
    {
        NextState = GuyState.IDLE;
        RandomMovement rm = GetComponent <RandomMovement>();

        if (rm)
        {
            rm.Restart();
        }
    }
Esempio n. 3
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET1 && collision.gameObject.GetInstanceID() == rocket1Target.GetInstanceID())
        {
            NextState = GuyState.GOING_TOWARDS_ROCKET2;
        }

        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET2 && collision.gameObject.GetInstanceID() == rocket2Target.GetInstanceID())
        {
            NextState = GuyState.GOING_TOWARDS_ROCKET3;
        }

        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET3 && collision.gameObject.GetInstanceID() == rocket3Target.GetInstanceID())
        {
            NextState = GuyState.PLAYING_MINIGAME;
        }
    }
Esempio n. 4
0
    private void Update()
    {
        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET1 ||
            CurrentState == GuyState.GOING_TOWARDS_ROCKET2 ||
            CurrentState == GuyState.GOING_TOWARDS_ROCKET3)
        {
            RandomMovement rm = GetComponent <RandomMovement>();
            if (rm)
            {
                rm.StopAllCoroutines();
            }
        }

        if (NextState == GuyState.PLAYING_MINIGAME)
        {
            minigamePanel.StartGame();
        }

        if (NextState != GuyState.NONE && NextState != CurrentState)
        {
            CurrentState = NextState;
            NextState    = GuyState.NONE;
        }

        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET1)
        {
            MoveTowardsTarget(rocket1Target.transform.position);
        }

        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET2)
        {
            MoveTowardsTarget(rocket2Target.transform.position);
        }

        if (CurrentState == GuyState.GOING_TOWARDS_ROCKET3)
        {
            MoveTowardsTarget(rocket3Target.transform.position);
        }

        WalkAnimation();
        previousPosition = transform.position;
    }
Esempio n. 5
0
 public void FinishedMinigame()
 {
     FindObjectOfType <GameManager>().RocketIsReady();
     NextState = GuyState.MINIGAME_COMPLETED;
 }