Esempio n. 1
0
    public void SetCurrGun(GunsBehaviour.TypeGuns _value)
    {
        Hashtable _hash = new Hashtable();

        _hash["currGun"] = _value;
        _hash["score"]   = (int)PhotonNetwork.LocalPlayer.CustomProperties["score"];

        PhotonNetwork.LocalPlayer.SetCustomProperties(_hash);
    }
Esempio n. 2
0
 public void UpdateSpawner()
 {
     if (PhotonNetwork.PlayerList.Length > 1)
     {
         bool[] _usedGuns = NetworkSyncManager.Instance.GetUsedGuns();
         for (int i = 0; i < Guns.Length; i++)
         {
             Guns[i].SetActive(!_usedGuns[i]);
             if (Guns[i].activeSelf)
             {
                 currGun = (GunsBehaviour.TypeGuns)i;
             }
         }
     }
     else
     {
         HideGuns();
     }
 }