/*Adds a gun ability to the gun based on the gun type's * list of gun abilities.*/ public void AddAbility(int index) { Claimed_Gun_Mods += GetGunModAbility(index); claimed_gun_ability.Add(index); SetGunModAddon(index); }
public void AddAbility(Gun_Abilities ability) { Claimed_Gun_Mods += ability; }
public GunMod(Gun_Abilities _ability, string _addon, string _description) { ability = _ability; addon = _addon; description = _description; }