void Start() { shotLine = GetComponent <LineRenderer>(); playerController = GetComponentInParent <PlayerController>(); if (playerController != null) { playerUIManager = playerController.GetUIManager(); playerUIManager.ChangeGunAmmoUI(maxClipAmmo, maxClipAmmo); } gi = GetComponent <GunInteractable>(); canFire = true; reloading = false; clipAmmo = maxClipAmmo; }
void Start() { parent = GetComponentInParent <GunInteractable>(); }