Esempio n. 1
0
    void GunRecoil(Vector3 recoil, float time)
    {
        float recoilElapsed = 0;

        StartCoroutine(recoilIncrease());
        IEnumerator recoilIncrease()
        {
            while (recoilElapsed < time)
            {
                recoilElapsed += Time.deltaTime;
                gunHandler.AddRecoil(recoil * Time.deltaTime);
                yield return(null);
            }
        }
    }