Esempio n. 1
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            WantUpdateSize       = false;
            _isCorspeContainer   = Graphic == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(Graphic);
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, _item));

            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            Width  = container.Width;
            Height = container.Height;

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && _item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OverrideContainerLocation)
                    {
                        switch (Engine.Profile.Current.OverrideContainerLocationSetting)
                        {
                        case 0:
                            SetPositionNearGameObject(g);
                            break;

                        case 1:
                            SetPositionTopRight();
                            break;

                        case 2:
                            SetPositionByLastDragged();
                            break;
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
Esempio n. 2
0
        private void BuildGump()
        {
            CanMove            = true;
            CanBeSaved         = true;
            WantUpdateSize     = false;
            _isCorspeContainer = Graphic == 0x0009;

            Item item = World.Items.Get(LocalSerial);

            if (item == null)
            {
                Dispose();
                return;
            }

            item.Items.Added   -= ItemsOnAdded;
            item.Items.Removed -= ItemsOnRemoved;
            item.Items.Added   += ItemsOnAdded;
            item.Items.Removed += ItemsOnRemoved;

            float scale = Engine.UI.ContainerScale;

            _data = ContainerManager.Get(Graphic);
            if (_data.MinimizerArea != Rectangle.Empty && _data.IconizedGraphic != 0)
            {
                _iconizerArea = new HitBox((int)(_data.MinimizerArea.X * scale),
                                           (int)(_data.MinimizerArea.Y * scale),
                                           (int)(_data.MinimizerArea.Width * scale),
                                           (int)(_data.MinimizerArea.Height * scale));
                _iconized = new GumpPic(0, 0, _data.IconizedGraphic, 0);
            }
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, item));

            if (_isCorspeContainer)
            {
                _eyeGumpPic?.Dispose();
                Add(_eyeGumpPic = new GumpPic((int)(45 * scale), (int)(30 * scale), 0x0045, 0));

                _eyeGumpPic.Width  = (int)(_eyeGumpPic.Width * scale);
                _eyeGumpPic.Height = (int)(_eyeGumpPic.Height * scale);
            }


            Width  = container.Width = (int)(container.Width * scale);
            Height = container.Height = (int)(container.Height * scale);

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OverrideContainerLocation)
                    {
                        switch (Engine.Profile.Current.OverrideContainerLocationSetting)
                        {
                        case 0:
                            SetPositionNearGameObject(g, item);
                            break;

                        case 1:
                            SetPositionTopRight();
                            break;

                        case 2:
                            SetPositionByLastDragged();
                            break;
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }
Esempio n. 3
0
        private void BuildGump()
        {
            CanMove              = true;
            CanBeSaved           = true;
            LocalSerial          = _item.Serial;
            WantUpdateSize       = false;
            _isCorspeContainer   = Graphic == 0x0009;
            _item.Items.Added   += ItemsOnAdded;
            _item.Items.Removed += ItemsOnRemoved;

            _data = ContainerManager.Get(Graphic);
            Graphic g = _data.Graphic;

            GumpPicContainer container;

            Add(container = new GumpPicContainer(0, 0, g, 0, _item));

            if (_isCorspeContainer)
            {
                Add(_eyeGumpPic = new GumpPic(45, 30, 0x0045, 0));
            }

            Width  = container.Width;
            Height = container.Height;

            ContainerGump gg = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == LocalSerial);

            if (gg == null)
            {
                if (Engine.UI.GetGumpCachePosition(LocalSerial, out Point location) && _item.Serial == World.Player.Equipment[(int)Layer.Backpack])
                {
                    Location = location;
                }
                else
                {
                    if (Engine.Profile.Current.OpenContainersNearRealPosition)
                    {
                        if (World.Player.Equipment[(int)Layer.Bank] != null && _item.Serial == World.Player.Equipment[(int)Layer.Bank])
                        {
                            // open bank near player
                            X = World.Player.RealScreenPosition.X + Engine.Profile.Current.GameWindowPosition.X + 40;
                            Y = World.Player.RealScreenPosition.Y + Engine.Profile.Current.GameWindowPosition.Y - (Height >> 1);
                        }
                        else if (_item.OnGround)
                        {
                            // item is in world
                            X = _item.RealScreenPosition.X + Engine.Profile.Current.GameWindowPosition.X + 40;
                            Y = _item.RealScreenPosition.Y + Engine.Profile.Current.GameWindowPosition.Y - (Height >> 1);
                        }
                        else
                        {
                            // in a container, open near the container
                            ContainerGump parentContainer = Engine.UI.Gumps.OfType <ContainerGump>().FirstOrDefault(s => s.LocalSerial == _item.Container);
                            if (parentContainer != null)
                            {
                                X = parentContainer.X + (Width >> 1);
                                Y = parentContainer.Y;
                            }
                            else
                            {
                                // I don't think we ever get here?
                                ContainerManager.CalculateContainerPosition(g);
                                X = ContainerManager.X;
                                Y = ContainerManager.Y;
                            }
                        }

                        if ((X + Width) > Engine.WindowWidth)
                        {
                            X -= Width;
                        }

                        if ((Y + Height) > Engine.WindowHeight)
                        {
                            Y -= Height;
                        }
                    }
                    else
                    {
                        ContainerManager.CalculateContainerPosition(g);
                        X = ContainerManager.X;
                        Y = ContainerManager.Y;
                    }
                }
            }
            else
            {
                X = gg.X;
                Y = gg.Y;
            }


            if (_data.OpenSound != 0)
            {
                Engine.SceneManager.CurrentScene.Audio.PlaySound(_data.OpenSound);
            }
        }