internal GumballFrame(Plane pl, Vector3d sgd, GumballScaleMode mode) : this() { Plane = pl; ScaleGripDistance = sgd; ScaleMode = mode; }
internal GumballFrame(Plane pl, Vector3d sgd, GumballScaleMode mode) : this() { Plane = pl; ScaleGripDistance = sgd; ScaleMode = mode; }