public void TurnCrank()
        {
            Console.WriteLine("You turned");

            int winner = randomWinner.Next(10);

            if (winner == 0 && gumballMachine.GetCount() > 1)
            {
                gumballMachine.SetState(gumballMachine.GetWinnerState());
            }
            else
            {
                gumballMachine.SetState(gumballMachine.GetSoldState());
            }
        }
        public override void TurnCrank()
        {
            Console.WriteLine("You turned...");

            int winner = randomWinner.Next(10);

            if (winner == 0 && GumballMachine.GetCount() > 1)
            {
                GumballMachine.SetState(GumballMachine.GetWinnerState());
            }
            else
            {
                GumballMachine.SetState(GumballMachine.GetSoldState());
            }

            GumballMachine.SetState(GumballMachine.GetSoldState());
        }