public void TurnCrank() { Console.WriteLine("You turned"); int winner = randomWinner.Next(10); if (winner == 0 && gumballMachine.GetCount() > 1) { gumballMachine.SetState(gumballMachine.GetWinnerState()); } else { gumballMachine.SetState(gumballMachine.GetSoldState()); } }
public override void TurnCrank() { Console.WriteLine("You turned..."); int winner = randomWinner.Next(10); if (winner == 0 && GumballMachine.GetCount() > 1) { GumballMachine.SetState(GumballMachine.GetWinnerState()); } else { GumballMachine.SetState(GumballMachine.GetSoldState()); } GumballMachine.SetState(GumballMachine.GetSoldState()); }