// Use this for initialization void Awake() { eater = GameObject.FindObjectOfType <Eater>().GetComponent <Eater>(); gameManager = GameObject.Find("GameManager").GetComponent <GumGameManager>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); uneatenFood.AddRange(GameObject.FindGameObjectsWithTag("Food")); }
void Start() { foodPicker = GameObject.FindObjectOfType <FoodPicker>(); gameManager = GameObject.FindObjectOfType <GumGameManager>(); }