Esempio n. 1
0
    public void CmdSetNotice(string notice)
    {
        // validate
        // (only allow changes every few seconds to avoid bandwidth issues)
        if (InGuild() && NetworkTime.time >= player.nextRiskyActionTime)
        {
            // try to set notice
            GuildSystem.SetGuildNotice(guild.name, name, notice);
        }

        // reset risky time no matter what. even if set notice failed, we don't
        // want people to spam attempts all the time.
        player.nextRiskyActionTime = NetworkTime.time + GuildSystem.NoticeWaitSeconds;
    }