Esempio n. 1
0
        public LearnGuildSkillResult TryLearnSkill(GuildSkillId skillId, out GuildSkill skill)
        {
            skill = this.Skills[(int)skillId];
            if (skill != null)
            {
                if (skill.IsMaxLevel)
                {
                    return(LearnGuildSkillResult.ThisIsTheMaxLevelOfSkill);
                }
                if (!this.SubstractGuildPoints(skill.NextLearnCost))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                ++this.Skills[(int)skillId].Level;
                Asda2GuildHandler.SendGuildSkillStatusChangedResponse(skill, ClanSkillStatus.Learned);
            }
            else
            {
                if (!this.SubstractGuildPoints(GuildSkillTemplate.Templates[(int)skillId].LearnCosts[1]))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                ServerApp <WCell.RealmServer.RealmServer> .IOQueue.AddMessage((Action)(() =>
                {
                    GuildSkill guildSkill = new GuildSkill(this, skillId);
                    this.Skills[(int)skillId] = guildSkill;
                    guildSkill.CreateLater();
                    Asda2GuildHandler.SendGuildSkillStatusChangedResponse(guildSkill, ClanSkillStatus.Learned);
                }));
            }

            return(LearnGuildSkillResult.Ok);
        }
Esempio n. 2
0
        public LearnGuildSkillResult TryLearnSkill(GuildSkillId skillId, out GuildSkill skill)
        {
            skill = Skills[(int)skillId];
            if (skill != null)
            {
                if (skill.IsMaxLevel)
                {
                    return(LearnGuildSkillResult.ThisIsTheMaxLevelOfSkill);
                }
                //todo get real learn cost levelupSkill
                if (!SubstractGuildPoints(skill.NextLearnCost))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }
                Skills[(int)skillId].Level++;
            }
            else
            {
                if (!SubstractGuildPoints(GuildSkillTemplate.Templates[(int)skillId].LearnCosts[1]))
                {
                    return(LearnGuildSkillResult.IncifitientPoints);
                }

                RealmServer.IOQueue.AddMessage(() =>
                {
                    var s = new GuildSkill(this, skillId);
                    Skills[(int)skillId] = s;
                    s.CreateLater();
                });
            }
            Asda2GuildHandler.SendGuildSkillStatusChangedResponse(skill, ClanSkillStatus.Learned);

            return(LearnGuildSkillResult.Ok);
        }
Esempio n. 3
0
 public GuildSkill(Guild guild, GuildSkillId id)
 {
     Guid    = _idGenerator.Next();
     Id      = id;
     Guild   = guild;
     GuildId = guild.Id;
     _level  = 1;
     InitAfterLoad(guild);
 }
Esempio n. 4
0
 public GuildSkill(Guild guild, GuildSkillId id)
 {
     this.Guid    = GuildSkill._idGenerator.Next();
     this.Id      = id;
     this.Guild   = guild;
     this.GuildId = guild.Id;
     this._level  = (byte)1;
     this.InitAfterLoad(guild);
 }